Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Uncommon | Gain 6 Vigor. | |
| 0 | Attack | Uncommon | Deal 3 damage. Trigger all Lightning against the enemy. | |
| 2 | Skill | Uncommon | At the end of 3 turns, deal 40 damage to ALL enemies. | |
| 0 | Skill | Rare | Gain 50 Block. If you take unblocked attack damage this combat, die. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, gain an additional card reward. Exhaust. | |
| 2 | Attack | Rare | Deal 13 damage. Permanently increase this card's damage by 4. Exhaust. | |
| 1 | Power | Ancient | Whenever you play a card, gain | |
| 1 | Skill | Rare | Forge 30. | |
| 0 | Skill | Uncommon | Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust. | |
| 1 | Attack | Rare | Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card. | |
| 1 | Attack | Uncommon | Deal 11 damage. At the start of your next turn, return this to your Hand. | |
| 1 | Power | Uncommon | Whenever you Evoke Lightning, deal 6 damage to each enemy hit. | |
| 2 | Attack | Rare | Deal damage equal to the enemy's Doom. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, draw 1 card and discard 1 card. | |
| 2 | Skill | Event | Gain 5 Block. Gain 5 Block at the start of the next 2 turns. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, take 5 damage. Exhaust. | |
| 2 | Power | Rare | Weak enemies take double damage from Attacks. | |
| 1 | Skill | Rare | Add Replay to a card in your Hand. It costs an extra Exhaust. | |
| 1 | Power | Rare | Whenever you create a Status, Channel 1 random Orb. | |
| 1 | Power | Rare | At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. | |
| 1 | Skill | Uncommon | Gain 11 Block. | |
| 1 | Attack | Uncommon | Deal 14 damage. | |
| 0 | Skill | Rare | Gain 7 Block. Add a copy of this card into your Discard Pile. | |
| 1 | Attack | Basic | Osty deals 6 damage. Deals additional damage equal to Osty's current HP. | |
| 2 | Power | Rare | The first time you gain Block from a card each turn, double the amount gained. | |
| 2 | Attack | Uncommon | Deal 14 damage. The next Attack you play costs 0 | |
| 2 | Skill | Uncommon | Add 3 Shivs into your Hand. Reduce this card's cost by 1. | |
| 2 | Attack | Uncommon | Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable. | |
| 1 | Attack | Uncommon | Deal 10 damage. The next Ethereal card you play costs 0 | |
| 1 | Skill | Basic | Gain | |
| 1 | Power | Uncommon | Whenever you apply Vulnerable, draw 1 card. | |
| X | Status | Status | Unplayable. Ethereal. Whenever you draw this card, lose | |
| 3 | Power | Rare | Ethereal. End your turn. The first 2 cards you play each turn are free to play. | |
| 0 | Attack | Uncommon | Deal 10 damage to a random enemy X times. | |
| 3 | Skill | Rare | Channel Lightning equal to the Lightning already Channeled this combat. Exhaust. | |
| X | Status | Status | Gain 1 less |