Slay the Spire 2

Cards

505540 / 578 Cards

NameCostTypeRarityCard text
Sucker Punch+1AttackCommonDeal 10 damage.
Apply 2 Weak.
Summon Forth+1SkillUncommonPut Sovereign Blade into your Hand from anywhere.
Forge 11.
Sunder+3AttackUncommonDeal 32 damage.
If this kills an enemy, gain .
Supercritical+0SkillRareGain 6.
Exhaust.
Supermassive+1AttackUncommonDeal 5 damage.
Deals 4 additional damage for each card you created this combat.
Suppress+0AttackAncientInnate.
Deal 17 damage.
Apply 5 Weak.
Survivor+1SkillBasicGain 11 Block.
Discard 1 card.
Sweeping Beam+1AttackCommonDeal 9 damage to ALL enemies.
Draw 1 card.
Sweeping Gaze+0AttackTokenEthereal.
Osty deals 15 damage to a random enemy.
Exhaust.
Sword Boomerang+1AttackCommonDeal 3 damage to a random enemy 4 times.
Sword Sage+1PowerRareSovereign Blade gains Replay 1.
Synchronize+1SkillUncommonGain 2 Focus this turn for each unique Orb you have.
Synthesis+2AttackUncommonDeal 20 damage.
The next Power you play costs 0 .
Tactician+3SkillUncommonSly.
Gain .
Tag Team+2AttackUncommonDeal 15 damage.
The next Attack another player plays on the enemy is played an extra time.
Tank+0PowerRareTake double damage from enemies.
Allies take half damage from enemies.
Taunt+1SkillUncommonGain 8 Block.
Apply 2 Vulnerable.
Tear Asunder+2AttackRareDeal 7 damage.
Hits an additional time for each time you lost HP this combat.
Tempest+0SkillUncommonChannel X+1 Lightning.
Terraforming+1SkillUncommonGain 8 Vigor.
Tesla Coil+0AttackUncommonDeal 4 damage.
Trigger all Lightning against the enemy twice.
The Bomb+2SkillUncommonAt the end of 3 turns, deal 50 damage to ALL enemies.
The Gambit+0SkillRareGain 75 Block.
If you take unblocked attack damage this combat, die.
The Hunt+1AttackRareDeal 15 damage.
If Fatal, gain an additional card reward.
Exhaust.
The Scythe+2AttackRareDeal 13 damage.
Permanently increase this card's damage by 5.
Exhaust.
The Sealed Throne+0PowerAncientWhenever you play a card, gain .
The Smith+1SkillRareForge 40.
Thinking Ahead+0SkillUncommonDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Thrash+1AttackRareDeal 6 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Thrumming Hatchet+1AttackUncommonDeal 14 damage.
At the start of your next turn, return this to your Hand.
Thunder+1PowerUncommonWhenever you Evoke Lightning, deal 8 damage to each enemy hit.
Thunderclap+1AttackCommonDeal 7 damage and apply 1 Vulnerable to ALL enemies.
Time's Up+2AttackRareRetain.
Deal damage equal to the enemy's Doom.
Exhaust.
Tools of the Trade+0PowerRareAt the start of your turn, draw 1 card and discard 1 card.
Toric Toughness+2SkillEventGain 7 Block.
Gain 7 Block at the start of the next 2 turns.
Toxic1StatusStatusAt the end of your turn, if this is in your Hand, take 5 damage.
Exhaust.
Clear all
Cards · Slay the Spire 2 · Page 15 · SlaySpireDB