Slay the Spire 2

Cards

541576 / 578 Cards

NameCostTypeRarityCard text
Tracking+1PowerRareWeak enemies take double damage from Attacks.
Transfigure+1SkillRareAdd Replay to a card in your Hand.
It costs an extra .
Trash to Treasure+1PowerRareInnate.
Whenever you create a Status, Channel 1 random Orb.
Tremble+1SkillCommonApply 4 Vulnerable.
Exhaust.
True Grit+1SkillCommonGain 9 Block.
Exhaust 1 card.
TURBO+0SkillCommonGain .
Add a Void into your Discard Pile.
Twin Strike+1AttackCommonDeal 7 damage twice.
Tyranny+1PowerRareInnate.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Ultimate Defend+1SkillUncommonGain 15 Block.
Ultimate Strike+1AttackUncommonDeal 20 damage.
Undeath+0SkillRareGain 9 Block.
Add a copy of this card into your Discard Pile.
Unleash+1AttackBasicOsty deals 9 damage.
Deals additional damage equal to Osty's current HP.
Unmovable+1PowerRareThe first time you gain Block from a card each turn, double the amount gained.
Unrelenting+2AttackUncommonDeal 20 damage.
The next Attack you play costs 0 .
Untouchable+2SkillCommonSly.
Gain 9 Block.
Up My Sleeve+2SkillUncommonAdd 4 Shivs into your Hand.
Reduce this card's cost by 1.
Uppercut+2AttackUncommonDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Uproar+2AttackCommonDeal 8 damage twice.
Play a random Attack from your Draw Pile.
Veilpiercer+1AttackUncommonDeal 13 damage.
The next Ethereal card you play costs 0 .
Venerate+1SkillBasicGain .
Vicious+1PowerUncommonWhenever you apply Vulnerable, draw 2 cards.
VoidXStatusStatusUnplayable.
Ethereal.
Whenever you draw this card, lose .
Void Form+3PowerRareEnd your turn.
The first 2 cards you play each turn are free to play.
Volley+0AttackUncommonDeal 14 damage to a random enemy X times.
Voltaic+3SkillRareChannel Lightning equal to the Lightning already Channeled this combat.
Waste AwayXStatusStatusGain 1 less per turn.
Well-Laid Plans+1PowerUncommonAt the end of your turn, Retain up to 2 cards.
Whirlwind+0AttackUncommonDeal 8 damage to ALL enemies X times.
Whistle+3AttackAncientDeal 44 damage.
Stun the enemy.
Exhaust.
White Noise+0SkillUncommonAdd a random Power into your Hand. It's free to play this turn.
Exhaust.
Wish+0SkillAncientRetain.
Put a card from your Draw Pile into your Hand.
Exhaust.
Wisp+0SkillCommonRetain.
Gain .
Exhaust.
WitherXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
WoundXStatusStatusUnplayable.
Wraith Form+3PowerAncientGain 3 Intangible.
At the start of your turn, lose 1 Dexterity.
WritheXCurseCurseUnplayable.
Innate.
Clear all
Cards · Slay the Spire 2 · Page 16 · SlaySpireDB