Slay the Spire 2
Cards



Cruelty+Vulnerable enemies take an additional 50% damage.
Power
1Power, Rare, Cost 1


Dark Embrace+Whenever a card is Exhausted,
draw 1 card.
Power
1Power, Rare, Cost 1


Decisions, Decisions+Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Skill
0Skill, Rare, Cost 0


Defragment+Gain 2 Focus.
Power
1Power, Rare, Cost 1


Demesne+Ethereal.
At the start of your turn, gain
and draw 1 additional card.
Power
2Power, Rare, Cost 2


Demon Form+At the start of your turn, gain 3 Strength.
Power
3Power, Rare, Cost 3


Devour Life+Whenever you play a Soul, Summon 2.
Power
1Power, Rare, Cost 1


Dying Star+Ethereal.
Deal 11 damage to ALL enemies. ALL enemies lose 11 Strength this turn.
Attack
1Attack, Rare, Cost 1


Echo Form+The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


Echoing Slash+Deal 13 damage to ALL enemies.
Repeat this effect for each enemy killed.
Attack
1Attack, Rare, Cost 1


Eidolon+Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Skill
1Skill, Rare, Cost 1


End of Days+Apply 37 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Skill
3Skill, Rare, Cost 3


Entropy+Innate.
At the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


Envenom+Whenever an Attack deals unblocked damage, apply 2 Poison.
Power
2Power, Rare, Cost 2


Eradicate+Retain.
Deal 14 damage X times.
Attack
0Attack, Rare, Cost 0


Eternal Armor+Gain 12 Plating.
Power
3Power, Rare, Cost 3


Fan of Knives+Shivs now hit ALL enemies.
Add 5 Shivs into your Hand.
Power
2Power, Rare, Cost 2


Feed+Deal 12 damage.
If Fatal, raise your Max HP by 4.
Exhaust.
Attack
1Attack, Rare, Cost 1


Fiend Fire+Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Flak Cannon+Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Foregone Conclusion+Next turn, put 3 cards from your Draw Pile into your Hand.
Skill
1Skill, Rare, Cost 1


Genesis+At the start of your turn, gain 

.
Power
2Power, Rare, Cost 2


Genetic Algorithm+Gain 1 Block.
Permanently increase this card's Block by 4.
Exhaust.
Skill
1Skill, Rare, Cost 1


Glimpse Beyond+ALL players add 4 Souls into their Draw Pile.
Exhaust.
Skill
1Skill, Rare, Cost 1


Gold Axe+Retain.
Deal damage equal to the number of cards played this combat.
Attack
1Attack, Rare, Cost 1


Grand Finale+Can only be played if there are no cards in your Draw Pile. Deal 75 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


GUARDS!!!+Transform any number of cards in your Hand into Minion Sacrifice+.
Exhaust.
Skill
2Skill, Rare, Cost 2


Hammer Time+Whenever you Forge, all allies Forge as well.
Power
1Power, Rare, Cost 1


Hand of Greed+Deal 25 damage.
If Fatal, gain 25 Gold.
Attack
2Attack, Rare, Cost 2


Hang+Deal 13 damage.
Double the damage ALL Hang cards deal to this enemy.
Attack
1Attack, Rare, Cost 1


Heavenly Drill+Deal 10 damage X times.
Double X if it's 4 or more.
Attack
0Attack, Rare, Cost 0


Heirloom Hammer+Deal 25 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2


Helix Drill+Deal 5 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0


Hellraiser+Whenever you draw a card containing “Strike”, it is played against a random enemy.
Power
1Power, Rare, Cost 1



Skill
1


Hyperbeam+Deal 36 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2