Slay the Spire 2
Cards



Byrd Swoop+Deal 18 damage.
Attack
0Attack, Event, Cost 0


Calamity+Whenever you play an Attack, add a random Attack into your Hand.
Power
2Power, Rare, Cost 2


Calcify+Osty's attacks deal 6 additional damage.
Power
1Power, Uncommon, Cost 1


Call of the Void+Innate.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Power
1Power, Rare, Cost 1


Caltrops+Whenever you are attacked, deal 5 damage back.
Power
1Power, Event, Cost 1


Capacitor+Gain 3 Orb Slots.
Power
1Power, Uncommon, Cost 1


Celestial Might+Deal 6 damage 4 times.
Attack
2Attack, Common, Cost 2


Child of the Stars+Whenever you spend
, gain 3 Block for each
spent.
Power
1Power, Uncommon, Cost 1


Cinder+Deal 24 damage.
Exhaust 1 card at random.
Attack
2Attack, Common, Cost 2- Clash


Clash+Can only be played if every card in your Hand is an Attack.
Deal 18 damage.
Attack
0Attack, Event, Cost 0 


Claw+Deal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Attack
0Attack, Common, Cost 0


Cold Snap+Deal 9 damage.
Channel 1 Frost.
Attack
1Attack, Common, Cost 1


Collision Course+Deal 15 damage.
Add a Debris into your Hand.
Attack
0Attack, Common, Cost 0


Comet+Deal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Attack
0Attack, Rare, Cost 0


Compile Driver+Deal 10 damage.
Draw 1 card for each unique Orb you have.
Attack
1Attack, Common, Cost 1


Conflagration+Deal 2 damage to ALL enemies 5 times.
Attack
1Attack, Rare, Cost 1


Consuming Shadow+Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


Coolant+At the start of your turn, gain 3 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


Corruption+Skills cost 0
.
Whenever you play a Skill, Exhaust it.
Power
2Power, Ancient, Cost 2


Countdown+At the start of your turn, apply 9 Doom to a random enemy.
Power
1Power, Uncommon, Cost 1


Crash Landing+Deal 26 damage to ALL enemies.
Fill your Hand with Debris.
Attack
1Attack, Rare, Cost 1


Creative AI+At the start of your turn, add a random Power into your Hand.
Power
2Power, Rare, Cost 2


Crescent Spear+Deal 8 damage.
Deals 3 additional damage for ALL your cards that have a
cost.
Attack
1Attack, Common, Cost 1


Crimson Mantle+At the start of your turn, lose 1 HP and gain 10 Block.
Power
1Power, Rare, Cost 1


Cruelty+Vulnerable enemies take an additional 50% damage.
Power
1Power, Rare, Cost 1


Crush Under+Deal 8 damage to ALL enemies. All enemies lose 2 Strength this turn.
Attack
1Attack, Common, Cost 1


Dagger Spray+Deal 6 damage to ALL enemies twice.
Attack
1Attack, Common, Cost 1


Dagger Throw+Deal 12 damage.
Draw 1 card.
Discard 1 card.
Attack
1Attack, Common, Cost 1


Danse Macabre+Whenever you play a card that costs 
or more, gain 6 Block.
Power
1Power, Uncommon, Cost 1


Dark Embrace+Whenever a card is Exhausted,
draw 1 card.
Power
1Power, Rare, Cost 1


Dash+Gain 13 Block.
Deal 13 damage.
Attack
2Attack, Uncommon, Cost 2


Death March+Deal 9 damage.
Deals 6 additional damage for each card drawn during your turn.
Attack
1Attack, Uncommon, Cost 1


Debilitate+Deal 12 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Attack
1Attack, Uncommon, Cost 1


Defile+Ethereal.
Deal 17 damage.
Attack
1Attack, Common, Cost 1


Defragment+Gain 2 Focus.
Power
1Power, Rare, Cost 1


Demesne+Ethereal.
At the start of your turn, gain
and draw 1 additional card.
Power
2Power, Rare, Cost 2