Slay the Spire 2
Cards



Fan of Knives+Shivs now hit ALL enemies.
Add 5 Shivs into your Hand.
Power
2Power, Rare, Cost 2


Fasten+Gain an additional 6 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


Feel No Pain+Whenever a card is Exhausted, gain 4 Block.
Power
1Power, Uncommon, Cost 1


Feral+The first time you play a
0
Attack each turn,
return it to your Hand.
Power
1Power, Uncommon, Cost 1


Footwork+Gain 3 Dexterity.
Power
1Power, Uncommon, Cost 1


Forbidden Grimoire+At the end of combat, you may remove a card from your Deck.
Eternal.
Power
1Power, Ancient, Cost 1


Friendship+Lose 1 Strength.
Gain
at the start of each turn.
Power
1Power, Uncommon, Cost 1


Furnace+At the start of your turn, Forge 7.
Power
1Power, Uncommon, Cost 1


Genesis+At the start of your turn, gain 

.
Power
2Power, Rare, Cost 2


Hailstorm+At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Hammer Time+Whenever you Forge, all allies Forge as well.
Power
1Power, Rare, Cost 1


Haunt+Whenever you play a Soul, a random enemy loses 8 HP.
Power
1Power, Uncommon, Cost 1


Hello World+Innate.
At the start of your turn, add a random Common card into your Hand.
Power
1Power, Event, Cost 1


Hellraiser+Whenever you draw a card containing “Strike”, it is played against a random enemy.
Power
1Power, Rare, Cost 1


Inferno+At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 9 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Infinite Blades+Innate.
At the start of your turn, add 1 Shiv into your Hand.
Power
1Power, Uncommon, Cost 1


Inflame+Gain 3 Strength.
Power
1Power, Uncommon, Cost 1


Iteration+The first time you draw a Status each turn, draw 3 cards.
Power
1Power, Uncommon, Cost 1


Juggernaut+Whenever you gain Block, deal 8 damage to a random enemy.
Power
2Power, Rare, Cost 2


Juggling+Innate.
Add a copy of the third Attack you play each turn into your Hand.
Power
1Power, Uncommon, Cost 1


Lethality+Ethereal.
The first Attack each turn deals 75% additional damage.
Power
1Power, Uncommon, Cost 1


Loop+At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Power
1Power, Uncommon, Cost 1


Machine Learning+Innate.
At the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1


Master Planner+When you play a Skill, it gains Sly.
Power
1Power, Rare, Cost 1


Mayhem+At the start of your turn, play the top card of your Draw Pile.
Power
1Power, Rare, Cost 1


Monarch's Gaze+Whenever you attack an enemy, it loses 1 Strength this turn.
Power
1Power, Rare, Cost 1


Necro Mastery+Summon 8.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Power
2Power, Rare, Cost 2


Neurosurge+Gain 4
.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Power
0Power, Rare, Cost 0


Neutron Aegis+Gain 11 Plating.
Power
1Power, Rare, Cost 1


Nostalgia+The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Power
0Power, Rare, Cost 0


Noxious Fumes+At the start of your turn, apply 3 Poison to ALL enemies.
Power
1Power, Uncommon, Cost 1


Orbit+Every 4
you spend,
gain
.
Power
1Power, Uncommon, Cost 1


Outbreak+Every 3 times you apply Poison, deal 15 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Pagestorm+Whenever you draw an Ethereal card, draw 1 card.
Power
0Power, Uncommon, Cost 0


Pale Blue Dot+If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.
Power
1Power, Uncommon, Cost 1


Panache+Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Power
0Power, Uncommon, Cost 0