Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 0 | Skill | Common | Gain 6 Block. Add a Dazed into your Discard Pile. | |
| 0 | Skill | Uncommon | Innate. Gain 10 Block. Exhaust. | |
| 1 | Skill | Uncommon | Gain 4 Cards cost an additional | |
| 2 | Skill | Uncommon | Apply 3 Poison to a random enemy 3 times. | |
| 0 | Skill | Rare | Lose 1 HP. Exhaust 1 card. Gain 1 Strength. | |
| 0 | Skill | Ancient | Gain Draw 2 cards. Lose 1 Max HP. | |
| 1 | Skill | Uncommon | If the enemy has Poison, apply 9 Poison. | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 3 | Skill | Rare | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn. | |
| 2 | Skill | Uncommon | Gain 12 Block. Forge 10. | |
| 1 | Skill | Rare | Add 3 random Colorless cards into your Hand. Exhaust. | |
| X | Status | Status | Unplayable. At the end of your turn, if this is in your Hand, take 2 damage. | |
| 1 | Skill | Uncommon | Exhaust 1 card. Draw 2 cards. | |
| 1 | Skill | Rare | This turn, your next Skill is played an extra time. | |
| X | Quest | Quest | Unplayable. Can be hatched at a Rest Site. | |
| 3 | Power | Rare | Whenever you play an Attack, add a random Attack into your Hand. | |
| 1 | Power | Uncommon | Osty's attacks deal 4 additional damage. | |
| 0 | Skill | Uncommon | Discard your Hand, then draw that many cards. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| 1 | Power | Event | Whenever you are attacked, deal 3 damage back. | |
| 1 | Power | Uncommon | Gain 2 Orb Slots. | |
| 1 | Skill | Uncommon | Enemy loses 3 HP. Add 3 Souls into your Draw Pile. | |
| X | Skill | Rare | Play the top X cards of your Draw Pile. | |
| 2 | Skill | Uncommon | Play 2 random cards from your Draw Pile. | |
| 1 | Skill | Uncommon | Channel 1 random Orb. | |
| 1 | Skill | Uncommon | Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs. | |
| 1 | Skill | Common | Gain 7 Block. Next turn, gain | |
| 1 | Power | Uncommon | Whenever you spend | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. Exhaust. | |
| 1 | Skill | Uncommon | Summon 3. Exhaust 1 card from your Draw Pile. | |
| 1 | Skill | Common | Gain 6 Block. Add 1 Shiv into your Hand. | |
| 0 | Skill | Common | Gain 7 Block. | |
| X | Curse | Curse | Unplayable. Ethereal. | |
| 1 | Skill | Uncommon | Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn. | |
| 1 | Skill | Uncommon | Gain 6 Block. Transform all Status cards in your Hand into Fuel. |