Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Attack | Common | Ethereal. Deal 13 damage. | |
| 0 | Skill | Common | Gain 4 Block. | |
| 1 | Power | Rare | Gain 1 Focus. | |
| 1 | Skill | Common | Ethereal. Gain 6 Block. Apply 1 Weak. | |
| 3 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 1 | Power | Rare | Whenever you play a Soul, Summon 1. | |
| 1 | Skill | Common | Gain 4 Block. Next turn, gain 4 Block. | |
| 1 | Attack | Common | Deal 10 damage. Upgrade 2 random cards in your Discard Pile. | |
| 1 | Attack | Rare | Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 1 | Attack | Rare | Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed. | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 3 | Skill | Rare | Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. | |
| 1 | Power | Rare | At the start of your turn, Transform 1 card in your Hand. | |
| 2 | Power | Rare | Whenever an Attack deals unblocked damage, apply 1 Poison. | |
| 0 | Attack | Rare | Retain. Deal 11 damage X times. | |
| 3 | Power | Rare | Gain 9 Plating. | |
| 2 | Power | Rare | Shivs now hit ALL enemies. Add 4 Shivs into your Hand. | |
| 1 | Attack | Common | Ethereal. Deal 7 damage. Apply 1 Vulnerable. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 2 | Attack | Rare | Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 2 | Attack | Common | Osty deals 12 damage. This card costs 0 | |
| 1 | Attack | Common | Sly. Deal 6 damage to ALL enemies. | |
| 1 | Attack | Common | Deal 9 damage. Gain 1 Focus this turn. | |
| 1 | Skill | Rare | Next turn, put 2 cards from your Draw Pile into your Hand. | |
| 1 | Skill | Common | Gain 8 Block. Gain | |
| 2 | Power | Rare | At the start of your turn, gain | |
| 1 | Skill | Rare | Gain 1 Block. Permanently increase this card's Block by 3. Exhaust. | |
| 1 | Skill | Rare | ALL players add 3 Souls into their Draw Pile. Exhaust. | |
| 2 | Skill | Common | Gain 11 Block. Next turn, gain 5 Block. | |
| 1 | Skill | Common | Gain Draw 1 card. Next turn, draw 1 card. | |
| 0 | Attack | Common | Deal 3 damage. If the enemy intends to attack, apply 1 Weak. | |
| 1 | Attack | Rare | Deal damage equal to the number of cards played this combat. | |
| 0 | Attack | Rare | Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies. |