Slay the Spire 2
Cards



Dash+Gain 13 Block.
Deal 13 damage.
Attack
2Attack, Uncommon, Cost 2


Deadly Poison+Apply 7 Poison.
Skill
1Skill, Common, Cost 1


Death March+Deal 9 damage.
Deals 6 additional damage for each card drawn during your turn.
Attack
1Attack, Uncommon, Cost 1


Deathbringer+Apply 26 Doom and 1 Weak to ALL enemies.
Skill
2Skill, Uncommon, Cost 2


Death's Door+Gain 7 Block.
If you applied Doom this turn, gain Block 2 additional times.
Skill
1Skill, Uncommon, Cost 1


Debilitate+Deal 12 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Attack
1Attack, Uncommon, Cost 1


Defile+Ethereal.
Deal 17 damage.
Attack
1Attack, Common, Cost 1


Deflect+Gain 7 Block.
Skill
0Skill, Common, Cost 0


Defy+Ethereal.
Gain 9 Block.
Apply 1 Weak.
Skill
1Skill, Common, Cost 1


Delay+Gain 13 Block.
Next turn,
gain
.
Skill
2Skill, Uncommon, Cost 2


Demonic Shield+Lose 1 HP.
Give another player Block equal to your Block.
Skill
0Skill, Uncommon, Cost 0


Devastate+Deal 40 damage.
Attack
1Attack, Uncommon, Cost 1


Dirge+Summon 4 X times.
Add X Souls+ into your Draw Pile.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Discovery+Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


Dismantle+Deal 10 damage.
If the enemy is Vulnerable, hits twice.
Attack
1Attack, Uncommon, Cost 1


Dodge and Roll+Gain 6 Block.
Next turn, gain 6 Block.
Skill
1Skill, Common, Cost 1


Dominate+Apply 2 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Double Energy+Double your Energy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Drain Power+Deal 12 damage.
Upgrade 3 random cards in your Discard Pile.
Attack
1Attack, Common, Cost 1


Dramatic Entrance+Innate.
Deal 15 damage to ALL enemies.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Dredge+Retain.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Drum of Battle+Draw 2 cards.
When this card is Exhausted, gain

.
Skill
1Skill, Uncommon, Cost 1


Energy Surge+ALL players gain 

.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Enfeebling Touch+Ethereal.
Enemy loses 11 Strength this turn.
Skill
1Skill, Uncommon, Cost 1


Equilibrium+Gain 16 Block.
Retain your Hand this turn.
Skill
2Skill, Uncommon, Cost 2


Escape Plan+Draw 1 card.
If you draw a Skill, gain 5 Block.
Skill
0Skill, Uncommon, Cost 0


Evil Eye+Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Skill
1Skill, Uncommon, Cost 1


Expect a Fight+Gain
for each Attack in your Hand.
You cannot gain
additional
this turn.
Skill
1Skill, Uncommon, Cost 1


Expertise+Draw cards until you have 7 in your Hand.
Skill
1Skill, Uncommon, Cost 1


Expose+Remove all Artifact and Block from the enemy.
Apply 3 Vulnerable.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Fasten+Gain an additional 6 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


Fear+Ethereal.
Deal 8 damage.
Apply 2 Vulnerable.
Attack
1Attack, Common, Cost 1


Feel No Pain+Whenever a card is Exhausted, gain 4 Block.
Power
1Power, Uncommon, Cost 1


Feral+The first time you play a
0
Attack each turn,
return it to your Hand.
Power
1Power, Uncommon, Cost 1


Fetch+Osty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Fight Me!+Deal 6 damage twice.
Gain 4 Strength.
The enemy gains 1 Strength.
Attack
2Attack, Uncommon, Cost 2