Slay the Spire 2

Cards

73108 / 319 Cards

NameCostTypeRarityCard text
Dash2AttackUncommonGain 10 Block.
Deal 10 damage.
Deadly Poison1SkillCommonApply 5 Poison.
Death March1AttackUncommonDeal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Deathbringer2SkillUncommonApply 21 Doom and 1 Weak to ALL enemies.
Death's Door1SkillUncommonGain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Debilitate1AttackUncommonDeal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Defile1AttackCommonEthereal.
Deal 13 damage.
Deflect0SkillCommonGain 4 Block.
Defy1SkillCommonEthereal.
Gain 6 Block.
Apply 1 Weak.
Delay2SkillUncommonGain 11 Block.
Next turn,
gain .
Demonic Shield0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Devastate1AttackUncommonDeal 30 damage.
Dirge0SkillUncommonSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Dismantle1AttackUncommonDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Dodge and Roll1SkillCommonGain 4 Block.
Next turn, gain 4 Block.
Dominate1SkillUncommonApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Double Energy1SkillUncommonDouble your Energy.
Exhaust.
Drain Power1AttackCommonDeal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Dredge1SkillUncommonPut 3 cards from your Discard Pile into your Hand.
Exhaust.
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Energy Surge1SkillUncommonALL players gain .
Exhaust.
Enfeebling Touch1SkillUncommonEthereal.
Enemy loses 8 Strength this turn.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Escape Plan0SkillUncommonDraw 1 card.
If you draw a Skill, gain 3 Block.
Evil Eye1SkillUncommonGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Expertise1SkillUncommonDraw cards until you have 6 in your Hand.
Expose0SkillUncommonRemove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Fear1AttackCommonEthereal.
Deal 7 damage.
Apply 1 Vulnerable.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Fetch0AttackUncommonOsty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Fight Me!2AttackUncommonDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Clear all
Cards · Slay the Spire 2 · Page 3 · SlaySpireDB