Slay the Spire 2
Cards



Guiding Star+Deal 13 damage.
Draw 3 cards.
Attack
1Attack, Common, Cost 1


Gunk Up+Deal 5 damage 3 times.
Add a Slimed into your Discard Pile.
Attack
1Attack, Common, Cost 1


Hand of Greed+Deal 25 damage.
If Fatal, gain 25 Gold.
Attack
2Attack, Rare, Cost 2


Hang+Deal 13 damage.
Double the damage ALL Hang cards deal to this enemy.
Attack
1Attack, Rare, Cost 1


Headbutt+Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


Heavenly Drill+Deal 10 damage X times.
Double X if it's 4 or more.
Attack
0Attack, Rare, Cost 0


Hegemony+Deal 18 damage.
Next turn, gain

.
Attack
2Attack, Uncommon, Cost 2


Heirloom Hammer+Deal 25 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2


Helix Drill+Deal 5 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0


Hemokinesis+Lose 2 HP.
Deal 20 damage.
Attack
1Attack, Uncommon, Cost 1


High Five+Osty deals 13 damage
and applies 3 Vulnerable
to ALL enemies.
Attack
2Attack, Uncommon, Cost 2


Howl from Beyond+Deal 21 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Attack
3Attack, Uncommon, Cost 3


Hyperbeam+Deal 36 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Ice Lance+Deal 24 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


Iron Wave+Gain 7 Block.
Deal 7 damage.
Attack
1Attack, Common, Cost 1


Jackpot+Deal 30 damage.
Add 3 random Upgraded 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


Kingly Kick+Deal 35 damage.
Whenever you draw this card, reduce its cost by 1.
Attack
4Attack, Uncommon, Cost 4


Kingly Punch+Deal 10 damage.
Whenever you draw this card, increase its damage by 6 this combat.
Attack
1Attack, Uncommon, Cost 1


Knockdown+Deal 14 damage.
The enemy takes triple damage from other players this turn.
Attack
3Attack, Rare, Cost 3


Knockout Blow+Deal 38 damage.
If this kills an enemy, gain 5
.
Attack
3Attack, Uncommon, Cost 3


Leading Strike+Deal 6 damage.
Add 2 Shivs into your Hand.
Attack
1Attack, Common, Cost 1


Lunar Blast+Deal 5 damage for each Skill already played this turn.
Attack
0Attack, Uncommon, Cost 0- Mad Science


Mad Science+Innate.
??????
Attack
1Attack, Event, Cost 1 


Make It So+Deal 9 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Attack
0Attack, Rare, Cost 0


Mangle+Deal 20 damage.
Enemy loses 15 Strength this turn.
Attack
3Attack, Rare, Cost 3


Maul+Deal 6 damage twice.
Increase the damage of ALL Maul cards by 2 this combat.
Attack
1Attack, Ancient, Cost 1


Memento Mori+Deal 11 damage.
Deals 5 additional damage for each card discarded this turn.
Attack
1Attack, Uncommon, Cost 1


Meteor Shower+Deal 21 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Attack
0Attack, Ancient, Cost 0


Meteor Strike+Deal 30 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


Mind Blast+Innate.
Deal damage equal to the number of cards in your Draw Pile.
Attack
0Attack, Uncommon, Cost 0


Minion Dive Bomb+Deal 16 damage.
Exhaust.
Attack
0Attack, Token, Cost 0


Minion Strike+Deal 9 damage.
Draw 1 card.
Exhaust.
Attack
0Attack, Token, Cost 0


Misery+Retain.
Deal 9 damage.
Apply any debuffs on the enemy to ALL other enemies.
Attack
0Attack, Rare, Cost 0


Molten Fist+Deal 14 damage.
Double the enemy's Vulnerable.
Exhaust.
Attack
1Attack, Common, Cost 1


Momentum Strike+Deal 13 damage.
Reduce this card's cost to 0
.
Attack
1Attack, Common, Cost 1


Murder+Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Attack
2Attack, Rare, Cost 2