Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Attack | Common | Deal 12 damage. Draw 2 cards. | |
| 1 | Attack | Common | Deal 4 damage 3 times. Add a Slimed into your Discard Pile. | |
| 2 | Attack | Rare | Deal 20 damage. If Fatal, gain 20 Gold. | |
| 1 | Attack | Rare | Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. | |
| 1 | Attack | Common | Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile. | |
| 0 | Attack | Rare | Deal 8 damage X times. Double X if it's 4 or more. | |
| 2 | Attack | Uncommon | Deal 15 damage. Next turn, gain | |
| 2 | Attack | Rare | Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand. | |
| 0 | Attack | Rare | Deal 3 damage for each | |
| 1 | Attack | Uncommon | Lose 2 HP. Deal 15 damage. | |
| 2 | Attack | Uncommon | Osty deals 11 damage and applies 2 Vulnerable to ALL enemies. | |
| 3 | Attack | Uncommon | Deal 16 damage to ALL enemies. At the end of your turn, if this is in your Exhaust Pile, play it. | |
| 2 | Attack | Rare | Deal 28 damage to ALL enemies. Lose 3 Focus. | |
| 3 | Attack | Rare | Deal 19 damage. Channel 3 Frost. | |
| 1 | Attack | Common | Gain 5 Block. Deal 5 damage. | |
| 3 | Attack | Rare | Deal 25 damage. Add 3 random 0 | |
| 4 | Attack | Uncommon | Deal 27 damage. Whenever you draw this card, reduce its cost by 1. | |
| 1 | Attack | Uncommon | Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat. | |
| 3 | Attack | Rare | Deal 10 damage. The enemy takes double damage from other players this turn. | |
| 3 | Attack | Uncommon | Deal 30 damage. If this kills an enemy, gain 5 | |
| 1 | Attack | Common | Deal 3 damage. Add 2 Shivs into your Hand. | |
| 0 | Attack | Uncommon | Deal 4 damage for each Skill already played this turn. | |
| Mad Science | 1 | Attack | Event | ?????? |
| 0 | Attack | Rare | Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand. | |
| 3 | Attack | Rare | Deal 15 damage. Enemy loses 10 Strength this turn. | |
| 1 | Attack | Ancient | Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat. | |
| 1 | Attack | Uncommon | Deal 9 damage. Deals 4 additional damage for each card discarded this turn. | |
| 0 | Attack | Ancient | Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies. | |
| 5 | Attack | Rare | Deal 24 damage. Channel 3 Plasma. | |
| 1 | Attack | Uncommon | Innate. Deal damage equal to the number of cards in your Draw Pile. | |
| 0 | Attack | Token | Deal 13 damage. Exhaust. | |
| 0 | Attack | Token | Deal 6 damage. Draw 1 card. Exhaust. | |
| 0 | Attack | Rare | Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies. | |
| 1 | Attack | Common | Deal 10 damage. Double the enemy's Vulnerable. Exhaust. | |
| 1 | Attack | Common | Deal 10 damage. Reduce this card's cost to 0 | |
| 3 | Attack | Rare | Deal 1 damage. Deals 1 additional damage for each card drawn this combat. |