Slay the Spire 2

Cards

73108 / 149 Cards

NameCostTypeRarityCard text
Inflame1PowerUncommonGain 2 Strength.
InjuryXCurseCurseUnplayable.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Lantern KeyXQuestQuestUnplayable.
Unlocks a special event in the next Act.
Lethality1PowerUncommonEthereal.
The first Attack each turn deals 50% additional damage.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Master Planner2PowerRareWhen you play a Skill, it gains Sly.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Mind RotXStatusStatusDraw 1 fewer card each turn.
Monarch's Gaze2PowerRareWhenever you attack an enemy, it loses 1 Strength this turn.
Necro Mastery2PowerRareSummon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Neurosurge0PowerRareGain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Neutron Aegis1PowerRareGain 8 Plating.
NormalityXCurseCurseUnplayable.
You cannot play more than 3 cards this turn.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Noxious Fumes1PowerUncommonAt the start of your turn, apply 2 Poison to ALL enemies.
Orbit2PowerUncommonEvery 4 you spend,
gain .
Outbreak1PowerUncommonEvery 3 times you apply Poison, deal 11 damage to ALL enemies.
Pagestorm1PowerUncommonWhenever you draw an Ethereal card, draw 1 card.
Pale Blue Dot1PowerUncommonIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Parry1PowerUncommonSovereign Blade now gains 10 Block.
Phantom Blades1PowerUncommonShivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Pillar of Creation1PowerUncommonWhenever you create a card, gain 3 Block.
Poor SleepXCurseCurseUnplayable.
Retain.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Pyre2PowerRareGain at the start of each turn.
Reaper Form3PowerRareWhenever Attacks deal damage, apply that much Doom.
RegretXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Royalties1PowerRareAt the end of combat, gain 30 Gold.
Rupture1PowerUncommonWhenever you lose HP on your turn, gain 1 Strength.
Clear all
Cards · Slay the Spire 2 · Page 3 · SlaySpireDB