Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Uncommon | Gain 2 Strength. | |
| X | Curse | Curse | Unplayable. | |
| 1 | Power | Uncommon | The first time you draw a Status each turn, draw 2 cards. | |
| 2 | Power | Rare | Whenever you gain Block, deal 6 damage to a random enemy. | |
| 1 | Power | Uncommon | Add a copy of the third Attack you play each turn into your Hand. | |
| X | Quest | Quest | Unplayable. Unlocks a special event in the next Act. | |
| 1 | Power | Uncommon | Ethereal. The first Attack each turn deals 50% additional damage. | |
| 1 | Power | Uncommon | At the start of your turn, trigger the passive ability of your rightmost Orb. | |
| 1 | Power | Rare | At the start of your turn, draw 1 additional card. | |
| 2 | Power | Rare | When you play a Skill, it gains Sly. | |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| X | Status | Status | Draw 1 fewer card each turn. | |
| 2 | Power | Rare | Whenever you attack an enemy, it loses 1 Strength this turn. | |
| 2 | Power | Rare | Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well. | |
| 0 | Power | Rare | Gain Draw 2 cards. At the start of your turn, apply 3 Doom to yourself. | |
| 1 | Power | Rare | Gain 8 Plating. | |
| X | Curse | Curse | Unplayable. You cannot play more than 3 cards this turn. | |
| 1 | Power | Rare | The first Attack or Skill you play each turn is placed on top of your Draw Pile. | |
| 1 | Power | Uncommon | At the start of your turn, apply 2 Poison to ALL enemies. | |
| 2 | Power | Uncommon | Every 4 gain | |
| 1 | Power | Uncommon | Every 3 times you apply Poison, deal 11 damage to ALL enemies. | |
| 1 | Power | Uncommon | Whenever you draw an Ethereal card, draw 1 card. | |
| 1 | Power | Uncommon | If you play 5 or more cards in a turn, draw 1 card at the start of your next turn. | |
| 0 | Power | Uncommon | Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies. | |
| 1 | Power | Uncommon | Sovereign Blade now gains 10 Block. | |
| 1 | Power | Uncommon | Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage. | |
| 1 | Power | Uncommon | Whenever you create a card, gain 3 Block. | |
| X | Curse | Curse | Unplayable. Retain. | |
| 1 | Power | Uncommon | At the start of your turn, gain 4 Vigor. | |
| 1 | Power | Uncommon | Gain 1 Strength. Gain 1 Dexterity. | |
| 2 | Power | Rare | Gain | |
| 3 | Power | Rare | Whenever Attacks deal damage, apply that much Doom. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand. | |
| 3 | Power | Rare | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. | |
| 1 | Power | Rare | At the end of combat, gain 30 Gold. | |
| 1 | Power | Uncommon | Whenever you lose HP on your turn, gain 1 Strength. |