Slay the Spire 2

Cards

109144 / 259 Cards

NameCostTypeRarityCard text
GuiltyXCurseCurseUnplayable.
Removed from your Deck after 5 combats.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Hang1AttackRareDeal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Heavenly Drill0AttackRareDeal 8 damage X times.
Double X if it's 4 or more.
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Hidden Gem1SkillRareA random card without Replay in your Draw Pile gains Replay 2.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
I Am Invincible1SkillRareGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Ignition1SkillRareAnother player Channels Plasma.
Exhaust.
Impervious2SkillRareGain 30 Block.
Exhaust.
InfectionXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
InjuryXCurseCurseUnplayable.
Jackpot3AttackRareDeal 25 damage.
Add 3 random 0 cards into your Hand.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Knife Trap2SkillRarePlay every Shiv in your Exhaust Pile on the enemy.
Knockdown3AttackRareDeal 10 damage.
The enemy takes double damage from other players this turn.
Lantern KeyXQuestQuestUnplayable.
Unlocks a special event in the next Act.
Luminesce0SkillTokenRetain.
Gain .
Exhaust.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Mad Science1AttackEvent??????
Make It So0AttackRareDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Malaise0SkillRareEnemy loses X Strength. Apply X Weak.
Exhaust.
Mangle3AttackRareDeal 15 damage.
Enemy loses 10 Strength this turn.
Master of Strategy0SkillRareDraw 3 cards.
Exhaust.
Master Planner2PowerRareWhen you play a Skill, it gains Sly.
Maul1AttackAncientDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Metamorphosis2SkillEventAdd 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Meteor Shower0AttackAncientDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor Strike5AttackRareDeal 24 damage.
Channel 3 Plasma.
Mimic1SkillRareGain Block equal to the Block on another player.
Exhaust.
Clear all
Cards · Slay the Spire 2 · Page 4 · SlaySpireDB