Slay the Spire 2
Cards



Fetch+Osty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Fiend Fire+Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fight Me!+Deal 6 damage twice.
Gain 4 Strength.
The enemy gains 1 Strength.
Attack
2Attack, Uncommon, Cost 2


Finisher+Deal 8 damage for each Attack already played this turn.
Attack
1Attack, Uncommon, Cost 1


Fisticuffs+Deal 9 damage.
Gain Block equal to damage dealt.
Attack
1Attack, Uncommon, Cost 1


Flak Cannon+Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Flash of Steel+Deal 8 damage.
Draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Flatten+Osty deals 16 damage.
This card costs 0
if Osty has attacked this turn.
Attack
2Attack, Common, Cost 2


Flechettes+Deal 7 damage for each Skill in your Hand.
Attack
1Attack, Uncommon, Cost 1


Flick-Flack+Sly.
Deal 8 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Focused Strike+Deal 11 damage.
Gain 2 Focus this turn.
Attack
1Attack, Common, Cost 1


FollyUnplayable.
Innate.
Ethereal.
Eternal.
CurseCurse, Curse


Footwork+Gain 3 Dexterity.
Power
1Power, Uncommon, Cost 1


Forbidden Grimoire+At the end of combat, you may remove a card from your Deck.
Eternal.
Power
1Power, Ancient, Cost 1


Frantic EscapeGet farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Status
1Status, Status, Cost 1


Friendship+Lose 1 Strength.
Gain
at the start of each turn.
Power
1Power, Uncommon, Cost 1


FTL+Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Furnace+At the start of your turn, Forge 7.
Power
1Power, Uncommon, Cost 1


Gamma Blast+Deal 18 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Attack
0Attack, Uncommon, Cost 0


Gang Up+Deal 5 damage.
Deals 7 additional damage for each time another player has attacked the enemy this turn.
Attack
1Attack, Uncommon, Cost 1


Genesis+At the start of your turn, gain 

.
Power
2Power, Rare, Cost 2


Giant Rock+Deal 20 damage.
Attack
1Attack, Token, Cost 1


Go for the Eyes+Deal 4 damage.
If the enemy intends to attack, apply 2 Weak.
Attack
0Attack, Common, Cost 0


Gold Axe+Retain.
Deal damage equal to the number of cards played this combat.
Attack
1Attack, Rare, Cost 1


Grand Finale+Can only be played if there are no cards in your Draw Pile. Deal 75 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Graveblast+Deal 6 damage.
Put a card from your Discard Pile into your Hand.
Attack
1Attack, Common, Cost 1


GreedUnplayable.
Eternal.
CurseCurse, Curse


Guiding Star+Deal 13 damage.
Draw 3 cards.
Attack
1Attack, Common, Cost 1


GuiltyUnplayable.
Removed from your Deck after 5 combats.
CurseCurse, Curse


Gunk Up+Deal 5 damage 3 times.
Add a Slimed into your Discard Pile.
Attack
1Attack, Common, Cost 1


Hailstorm+At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Hammer Time+Whenever you Forge, all allies Forge as well.
Power
1Power, Rare, Cost 1


Hand of Greed+Deal 25 damage.
If Fatal, gain 25 Gold.
Attack
2Attack, Rare, Cost 2


Hang+Deal 13 damage.
Double the damage ALL Hang cards deal to this enemy.
Attack
1Attack, Rare, Cost 1


Haunt+Whenever you play a Soul, a random enemy loses 8 HP.
Power
1Power, Uncommon, Cost 1


Headbutt+Deal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Attack
1Attack, Common, Cost 1