Slay the Spire 2
Cards



DebtUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
CurseCurse, Curse


DecayUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
CurseCurse, Curse


Decisions, Decisions+Draw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Skill
0Skill, Rare, Cost 0


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defile+Ethereal.
Deal 17 damage.
Attack
1Attack, Common, Cost 1


Deflect+Gain 7 Block.
Skill
0Skill, Common, Cost 0


Defy+Ethereal.
Gain 9 Block.
Apply 1 Weak.
Skill
1Skill, Common, Cost 1


Delay+Gain 13 Block.
Next turn,
gain
.
Skill
2Skill, Uncommon, Cost 2


Demonic Shield+Lose 1 HP.
Give another player Block equal to your Block.
Skill
0Skill, Uncommon, Cost 0- Deprecated Card


Deprecated CardThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
Status
0Status, Status, Cost 0 


Devastate+Deal 40 damage.
Attack
1Attack, Uncommon, Cost 1


Dirge+Summon 4 X times.
Add X Souls+ into your Draw Pile.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Discovery+Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


DisintegrationAt the end of your turn, take 6 damage.
StatusStatus, Status


Dismantle+Deal 10 damage.
If the enemy is Vulnerable, hits twice.
Attack
1Attack, Uncommon, Cost 1- Distraction


Distraction+Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Event, Cost 0 


Dodge and Roll+Gain 6 Block.
Next turn, gain 6 Block.
Skill
1Skill, Common, Cost 1


Dominate+Apply 2 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Double Energy+Double your Energy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


DoubtUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
CurseCurse, Curse


Drain Power+Deal 12 damage.
Upgrade 3 random cards in your Discard Pile.
Attack
1Attack, Common, Cost 1


Dramatic Entrance+Innate.
Deal 15 damage to ALL enemies.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Dredge+Retain.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Drum of Battle+Draw 2 cards.
When this card is Exhausted, gain

.
Skill
1Skill, Uncommon, Cost 1- Dual Wield


Dual Wield+Choose an Attack or Power card. Add 2 copies of that card into your Hand.
Skill
1Skill, Event, Cost 1 


Dualcast+Evoke your rightmost Orb twice.
Skill
0Skill, Basic, Cost 0


Dying Star+Ethereal.
Deal 11 damage to ALL enemies. ALL enemies lose 11 Strength this turn.
Attack
1Attack, Rare, Cost 1


Echoing Slash+Deal 13 damage to ALL enemies.
Repeat this effect for each enemy killed.
Attack
1Attack, Rare, Cost 1


Eidolon+Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Skill
1Skill, Rare, Cost 1


End of Days+Apply 37 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Skill
3Skill, Rare, Cost 3


Energy Surge+ALL players gain 

.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Enfeebling Touch+Ethereal.
Enemy loses 11 Strength this turn.
Skill
1Skill, Uncommon, Cost 1