Slay the Spire 2

Cards

109144 / 578 Cards

NameCostTypeRarityCard text
Coolant+1PowerRareAt the start of your turn, gain 3 Block for each unique Orb you have.
Coolheaded+1SkillCommonChannel 1 Frost.
Draw 2 cards.
Coordinate+1SkillUncommonGive another player 8 Strength this turn.
Corrosive Wave+1SkillRareWhenever you draw a card this turn, apply 3 Poison to ALL enemies.
Corruption+2PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Cosmic Indifference+1SkillCommonGain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Countdown+1PowerUncommonAt the start of your turn, apply 9 Doom to a random enemy.
Crash Landing+1AttackRareDeal 26 damage to ALL enemies.
Fill your Hand with Debris.
Creative AI+2PowerRareAt the start of your turn, add a random Power into your Hand.
Crescent Spear+1AttackCommonDeal 8 damage.
Deals 3 additional damage for ALL your cards that have a cost.
Crimson Mantle+1PowerRareAt the start of your turn, lose 1 HP and gain 10 Block.
Cruelty+1PowerRareVulnerable enemies take an additional 50% damage.
Crush Under+1AttackCommonDeal 8 damage to ALL enemies. All enemies lose 2 Strength this turn.
Curse of the BellXCurseCurseUnplayable.
Eternal.
Dagger Spray+1AttackCommonDeal 6 damage to ALL enemies twice.
Dagger Throw+1AttackCommonDeal 12 damage.
Draw 1 card.
Discard 1 card.
Danse Macabre+1PowerUncommonWhenever you play a card that costs or more, gain 6 Block.
Dark Embrace+1PowerRareWhenever a card is Exhausted,
draw 1 card.
Dark Shackles+0SkillUncommonEnemy loses 15 Strength this turn.
Exhaust.
Darkness+1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs twice.
Dash+2AttackUncommonGain 13 Block.
Deal 13 damage.
DazedXStatusStatusUnplayable.
Ethereal.
Deadly Poison+1SkillCommonApply 7 Poison.
Death March+1AttackUncommonDeal 9 damage.
Deals 6 additional damage for each card drawn during your turn.
Deathbringer+2SkillUncommonApply 26 Doom and 1 Weak to ALL enemies.
Death's Door+1SkillUncommonGain 7 Block.
If you applied Doom this turn, gain Block 2 additional times.
Debilitate+1AttackUncommonDeal 12 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Debris1StatusStatusExhaust.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Decisions, Decisions+0SkillRareDraw 5 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Defend+1SkillBasicGain 8 Block.
Defend+1SkillBasicGain 8 Block.
Defend+1SkillBasicGain 8 Block.
Defend+1SkillBasicGain 8 Block.
Defend+1SkillBasicGain 8 Block.
Clear all
Cards · Slay the Spire 2 · Page 4 · SlaySpireDB