Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Rare | Gain 1 Block. Permanently increase this card's Block by 3. Exhaust. | |
| 1 | Attack | Token | Deal 16 damage. | |
| 1 | Skill | Rare | ALL players add 3 Souls into their Draw Pile. Exhaust. | |
| 2 | Skill | Common | Gain 11 Block. Next turn, gain 5 Block. | |
| 1 | Skill | Common | Gain Draw 1 card. Next turn, draw 1 card. | |
| 0 | Attack | Common | Deal 3 damage. If the enemy intends to attack, apply 1 Weak. | |
| 1 | Attack | Rare | Deal damage equal to the number of cards played this combat. | |
| 0 | Attack | Rare | Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies. | |
| 1 | Skill | Common | Gain 8 Block. Add a Soul into your Draw Pile. | |
| 1 | Attack | Common | Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust. | |
| X | Curse | Curse | Unplayable. Eternal. | |
| 2 | Skill | Rare | Transform any number of cards in your Hand into Minion Sacrifice. Exhaust. | |
| 1 | Attack | Common | Deal 12 damage. Draw 2 cards. | |
| X | Curse | Curse | Unplayable. Removed from your Deck after 5 combats. | |
| 1 | Attack | Common | Deal 4 damage 3 times. Add a Slimed into your Discard Pile. | |
| 2 | Power | Rare | Whenever you Forge, all allies Forge as well. | |
| 2 | Attack | Rare | Deal 20 damage. If Fatal, gain 20 Gold. | |
| 1 | Attack | Rare | Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. | |
| 1 | Skill | Common | Play the top card of your Draw Pile and Exhaust it. | |
| 1 | Attack | Common | Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile. | |
| 0 | Attack | Rare | Deal 8 damage X times. Double X if it's 4 or more. | |
| 2 | Attack | Rare | Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand. | |
| 0 | Attack | Rare | Deal 3 damage for each | |
| 1 | Power | Event | At the start of your turn, add a random Common card into your Hand. | |
| 2 | Power | Rare | Whenever you draw a card containing “Strike”, it is played against a random enemy. | |
| 1 | Skill | Common | Gain Next turn, gain | |
| 1 | Skill | Rare | A random card without Replay in your Draw Pile gains Replay 2. | |
| 1 | Skill | Common | Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust. | |
| 0 | Skill | Common | Gain 2 Focus this turn. Exhaust. | |
| 2 | Attack | Rare | Deal 28 damage to ALL enemies. Lose 3 Focus. | |
| 1 | Skill | Rare | Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it. | |
| 3 | Attack | Rare | Deal 19 damage. Channel 3 Frost. | |
| 1 | Skill | Rare | Another player Channels Plasma. Exhaust. | |
| 2 | Skill | Rare | Gain 30 Block. Exhaust. | |
| X | Status | Status | Unplayable. At the end of your turn, if this is in your Hand, take 3 damage. | |
| X | Curse | Curse | Unplayable. |