Slay the Spire 2

Cards

145180 / 344 Cards

NameCostTypeRarityCard text
Heavenly Drill0AttackRareDeal 8 damage X times.
Double X if it's 4 or more.
Hegemony2AttackUncommonDeal 15 damage.
Next turn, gain .
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Hemokinesis1AttackUncommonLose 2 HP.
Deal 15 damage.
High Five2AttackUncommonOsty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Howl from Beyond3AttackUncommonDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
InfectionXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
Inferno1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Infinite Blades1PowerUncommonAt the start of your turn, add 1 Shiv into your Hand.
Inflame1PowerUncommonGain 2 Strength.
InjuryXCurseCurseUnplayable.
Iron Wave1AttackCommonGain 5 Block.
Deal 5 damage.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Jackpot3AttackRareDeal 25 damage.
Add 3 random 0 cards into your Hand.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Kingly Kick4AttackUncommonDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Punch1AttackUncommonDeal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Knockdown3AttackRareDeal 10 damage.
The enemy takes double damage from other players this turn.
Knockout Blow3AttackUncommonDeal 30 damage.
If this kills an enemy, gain 5.
Lantern KeyXQuestQuestUnplayable.
Unlocks a special event in the next Act.
Leading Strike1AttackCommonDeal 3 damage.
Add 2 Shivs into your Hand.
Lethality1PowerUncommonEthereal.
The first Attack each turn deals 50% additional damage.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Lunar Blast0AttackUncommonDeal 4 damage for each Skill already played this turn.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Mad Science1AttackEvent??????
Make It So0AttackRareDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Mangle3AttackRareDeal 15 damage.
Enemy loses 10 Strength this turn.
Master Planner2PowerRareWhen you play a Skill, it gains Sly.
Maul1AttackAncientDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Clear all
Cards · Slay the Spire 2 · Page 5 · SlaySpireDB