Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Attack | Common | Ethereal. Deal 17 damage. | |
| 0 | Skill | Common | Gain 7 Block. | |
| 1 | Power | Rare | Gain 2 Focus. | |
| 1 | Skill | Common | Ethereal. Gain 9 Block. Apply 1 Weak. | |
| 2 | Skill | Uncommon | Gain 13 Block. Next turn, gain | |
| 2 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 3 | Power | Rare | At the start of your turn, gain 3 Strength. | |
| 0 | Skill | Uncommon | Lose 1 HP. Give another player Block equal to your Block. | |
| Deprecated Card | 0 | Status | Status | This card was removed in a recent update. Draw 1 card. Remove this from your Deck. Exhaust. |
| 1 | Attack | Uncommon | Deal 40 damage. | |
| 1 | Power | Rare | Whenever you play a Soul, Summon 2. | |
| 0 | Skill | Uncommon | Summon 4 X times. Add X Souls+ into your Draw Pile. Exhaust. | |
| 1 | Skill | Uncommon | Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. | |
| X | Status | Status | At the end of your turn, take 6 damage. | |
| 1 | Attack | Uncommon | Deal 10 damage. If the enemy is Vulnerable, hits twice. | |
| Distraction+ | 0 | Skill | Event | Add a random Skill into your Hand. It's free to play this turn. Exhaust. |
| 1 | Skill | Common | Gain 6 Block. Next turn, gain 6 Block. | |
| 1 | Skill | Uncommon | Apply 2 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust. | |
| 0 | Skill | Uncommon | Double your Energy. Exhaust. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, gain 1 Weak. | |
| 1 | Attack | Common | Deal 12 damage. Upgrade 3 random cards in your Discard Pile. | |
| 0 | Attack | Uncommon | Innate. Deal 15 damage to ALL enemies. Exhaust. | |
| 1 | Skill | Uncommon | Retain. Put 3 cards from your Discard Pile into your Hand. Exhaust. | |
| 1 | Skill | Uncommon | Draw 2 cards. When this card is Exhausted, gain | |
| Dual Wield+ | 1 | Skill | Event | Choose an Attack or Power card. Add 2 copies of that card into your Hand. |
| 0 | Skill | Basic | Evoke your rightmost Orb twice. | |
| 1 | Attack | Rare | Ethereal. Deal 11 damage to ALL enemies. ALL enemies lose 11 Strength this turn. | |
| 3 | Power | Rare | The first card you play each turn is played an extra time. | |
| 1 | Attack | Rare | Deal 13 damage to ALL enemies. Repeat this effect for each enemy killed. | |
| 1 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 3 | Skill | Rare | Apply 37 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. | |
| 1 | Skill | Uncommon | ALL players gain Exhaust. | |
| 1 | Skill | Uncommon | Ethereal. Enemy loses 11 Strength this turn. | |
| 0 | Skill | Event | Reduce the cost of ALL cards in your Hand to 1 this combat. Exhaust. | |
| 2 | Curse | Curse | If this is in your Hand, it must be played before other cards. Eternal. | |
| Entrench+ | 1 | Skill | Event | Double your Block. |