Slay the Spire 2

Cards

145180 / 578 Cards

NameCostTypeRarityCard text
Defile+1AttackCommonEthereal.
Deal 17 damage.
Deflect+0SkillCommonGain 7 Block.
Defragment+1PowerRareGain 2 Focus.
Defy+1SkillCommonEthereal.
Gain 9 Block.
Apply 1 Weak.
Delay+2SkillUncommonGain 13 Block.
Next turn,
gain .
Demesne+2PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Demon Form+3PowerRareAt the start of your turn, gain 3 Strength.
Demonic Shield+0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Deprecated Card0StatusStatusThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
Devastate+1AttackUncommonDeal 40 damage.
Devour Life+1PowerRareWhenever you play a Soul, Summon 2.
Dirge+0SkillUncommonSummon 4 X times.
Add X Souls+ into your Draw Pile.
Exhaust.
Discovery+1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
DisintegrationXStatusStatusAt the end of your turn, take 6 damage.
Dismantle+1AttackUncommonDeal 10 damage.
If the enemy is Vulnerable, hits twice.
Distraction+0SkillEventAdd a random Skill into your Hand. It's free to play this turn.
Exhaust.
Dodge and Roll+1SkillCommonGain 6 Block.
Next turn, gain 6 Block.
Dominate+1SkillUncommonApply 2 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Double Energy+0SkillUncommonDouble your Energy.
Exhaust.
DoubtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Drain Power+1AttackCommonDeal 12 damage.
Upgrade 3 random cards in your Discard Pile.
Dramatic Entrance+0AttackUncommonInnate.
Deal 15 damage to ALL enemies.
Exhaust.
Dredge+1SkillUncommonRetain.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Drum of Battle+1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Dual Wield+1SkillEventChoose an Attack or Power card. Add 2 copies of that card into your Hand.
Dualcast+0SkillBasicEvoke your rightmost Orb twice.
Dying Star+1AttackRareEthereal.
Deal 11 damage to ALL enemies. ALL enemies lose 11 Strength this turn.
Echo Form+3PowerRareThe first card you play each turn is played an extra time.
Echoing Slash+1AttackRareDeal 13 damage to ALL enemies.
Repeat this effect for each enemy killed.
Eidolon+1SkillRareExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
End of Days+3SkillRareApply 37 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Energy Surge+1SkillUncommonALL players gain .
Exhaust.
Enfeebling Touch+1SkillUncommonEthereal.
Enemy loses 11 Strength this turn.
Enlightenment+0SkillEventReduce the cost of ALL cards in your Hand to 1 this combat.
Exhaust.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Entrench+1SkillEventDouble your Block.
Clear all
Cards · Slay the Spire 2 · Page 5 · SlaySpireDB