Slay the Spire 2

Cards

181216 / 219 Cards

NameCostTypeRarityCard text
Spectrum Shift2PowerUncommonAt the start of your turn, add 1 random Colorless card into your Hand.
Speedster2PowerUncommonWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Spite0AttackUncommonDeal 5 damage.
If you lost HP this turn,
hits 2 times.
Splash1SkillUncommonChoose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Spur1SkillUncommonRetain.
Summon 3.
Osty heals 5 HP.
Stampede2PowerUncommonAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stardust0AttackUncommonDeal 5 damage to a random enemy X times.
Stomp3AttackUncommonDeal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Stone Armor1PowerUncommonGain 4 Plating.
Storm1PowerUncommonWhenever you play a Power, Channel 1 Lightning.
Strangle1AttackUncommonDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Stratagem1PowerUncommonWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Subroutine1PowerUncommonWhenever you play a Power, gain .
Summon Forth1SkillUncommonPut Sovereign Blade into your Hand from anywhere.
Forge 8.
Sunder3AttackUncommonDeal 24 damage.
If this kills an enemy, gain .
Supermassive1AttackUncommonDeal 5 damage.
Deals 3 additional damage for each card you created this combat.
Synchronize1SkillUncommonGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synthesis2AttackUncommonDeal 14 damage.
The next Power you play costs 0 .
Tactician3SkillUncommonSly.
Gain .
Tag Team2AttackUncommonDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Taunt1SkillUncommonGain 7 Block.
Apply 1 Vulnerable.
Tempest0SkillUncommonChannel X Lightning.
Terraforming1SkillUncommonGain 6 Vigor.
Tesla Coil0AttackUncommonDeal 3 damage.
Trigger all Lightning against the enemy.
The Bomb2SkillUncommonAt the end of 3 turns, deal 40 damage to ALL enemies.
Thinking Ahead0SkillUncommonDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thrumming Hatchet1AttackUncommonDeal 11 damage.
At the start of your next turn, return this to your Hand.
Thunder1PowerUncommonWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Ultimate Defend1SkillUncommonGain 11 Block.
Ultimate Strike1AttackUncommonDeal 14 damage.
Unrelenting2AttackUncommonDeal 14 damage.
The next Attack you play costs 0 .
Up My Sleeve2SkillUncommonAdd 3 Shivs into your Hand.
Reduce this card's cost by 1.
Uppercut2AttackUncommonDeal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Veilpiercer1AttackUncommonDeal 10 damage.
The next Ethereal card you play costs 0 .
Vicious1PowerUncommonWhenever you apply Vulnerable, draw 1 card.
Volley0AttackUncommonDeal 10 damage to a random enemy X times.
Clear all
Cards · Slay the Spire 2 · Page 6 · SlaySpireDB