Slay the Spire 2
Cards



Feed+Deal 12 damage.
If Fatal, raise your Max HP by 4.
Exhaust.
Attack
1Attack, Rare, Cost 1


Feeding Frenzy+Gain 7 Strength this turn.
Skill
0Skill, Event, Cost 0


Feel No Pain+Whenever a card is Exhausted, gain 4 Block.
Power
1Power, Uncommon, Cost 1


Feral+The first time you play a
0
Attack each turn,
return it to your Hand.
Power
1Power, Uncommon, Cost 1


Fetch+Osty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Fiend Fire+Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fight Me!+Deal 6 damage twice.
Gain 4 Strength.
The enemy gains 1 Strength.
Attack
2Attack, Uncommon, Cost 2


Fight Through+Gain 17 Block.
Add 2 Wounds into your Discard Pile.
Skill
1Skill, Uncommon, Cost 1


Finesse+Gain 7 Block.
Draw 1 card.
Skill
0Skill, Uncommon, Cost 0


Finisher+Deal 8 damage for each Attack already played this turn.
Attack
1Attack, Uncommon, Cost 1


Fisticuffs+Deal 9 damage.
Gain Block equal to damage dealt.
Attack
1Attack, Uncommon, Cost 1


Flak Cannon+Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Flame Barrier+Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Skill
2Skill, Uncommon, Cost 2


Flanking+The enemy takes double attack damage from other players this turn.
Skill
1Skill, Uncommon, Cost 1


Flash of Steel+Deal 8 damage.
Draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Flatten+Osty deals 16 damage.
This card costs 0
if Osty has attacked this turn.
Attack
2Attack, Common, Cost 2


Flechettes+Deal 7 damage for each Skill in your Hand.
Attack
1Attack, Uncommon, Cost 1


Flick-Flack+Sly.
Deal 8 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Focused Strike+Deal 11 damage.
Gain 2 Focus this turn.
Attack
1Attack, Common, Cost 1


Footwork+Gain 3 Dexterity.
Power
1Power, Uncommon, Cost 1


Forbidden Grimoire+At the end of combat, you may remove a card from your Deck.
Eternal.
Power
1Power, Ancient, Cost 1


Foregone Conclusion+Next turn, put 3 cards from your Draw Pile into your Hand.
Skill
1Skill, Rare, Cost 1


Forgotten Ritual+If you Exhausted a card this turn, gain 4
.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Friendship+Lose 1 Strength.
Gain
at the start of each turn.
Power
1Power, Uncommon, Cost 1


FTL+Deal 6 damage.
If you have played fewer than 4 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Fuel+Gain
.
Draw 2 cards.
Exhaust.
Skill
0Skill, Token, Cost 0


Furnace+At the start of your turn, Forge 7.
Power
1Power, Uncommon, Cost 1


Fusion+Channel 1 Plasma.
Skill
1Skill, Uncommon, Cost 1


Gamma Blast+Deal 18 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Attack
0Attack, Uncommon, Cost 0


Gang Up+Deal 5 damage.
Deals 7 additional damage for each time another player has attacked the enemy this turn.
Attack
1Attack, Uncommon, Cost 1


Gather Light+Gain 11 Block.
Gain
.
Skill
1Skill, Common, Cost 1


Genesis+At the start of your turn, gain 

.
Power
2Power, Rare, Cost 2


Genetic Algorithm+Gain 1 Block.
Permanently increase this card's Block by 4.
Exhaust.
Skill
1Skill, Rare, Cost 1


Giant Rock+Deal 20 damage.
Attack
1Attack, Token, Cost 1


Glacier+Gain 9 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


Glasswork+Gain 8 Block.
Channel 1 Glass.
Skill
1Skill, Uncommon, Cost 1