Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Power | Rare | Whenever you gain Block, deal 6 damage to a random enemy. | |
| 1 | Power | Uncommon | Add a copy of the third Attack you play each turn into your Hand. | |
| 2 | Skill | Rare | Play every Shiv in your Exhaust Pile on the enemy. | |
| 0 | Skill | Common | Apply 1 Weak. Apply 1 Vulnerable. Exhaust. | |
| 0 | Skill | Uncommon | Another player adds 1 random Colorless card to their Hand. | |
| 1 | Skill | Common | Gain 9 Block. | |
| 2 | Skill | Uncommon | Apply 2 Weak. Gain 11 Block. | |
| 2 | Skill | Uncommon | ALL players Summon 6. Exhaust. | |
| 1 | Power | Uncommon | Ethereal. The first Attack each turn deals 50% additional damage. | |
| 1 | Skill | Uncommon | Give another player 11 Block. | |
| 1 | Skill | Common | Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning. | |
| 1 | Power | Uncommon | At the start of your turn, trigger the passive ability of your rightmost Orb. | |
| 0 | Skill | Token | Retain. Gain Exhaust. | |
| 1 | Power | Rare | At the start of your turn, draw 1 additional card. | |
| 0 | Skill | Rare | Enemy loses X Strength. Apply X Weak. Exhaust. | |
| 1 | Skill | Uncommon | Gain 7 Block. Add 1 random Colorless card into your Hand. | |
| 0 | Skill | Rare | Draw 3 cards. Exhaust. | |
| 2 | Power | Rare | When you play a Skill, it gains Sly. | |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 3 | Skill | Uncommon | Gain 13 Block. Reduce this card's cost by | |
| 2 | Skill | Event | Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust. | |
| 1 | Skill | Rare | Gain Block equal to the Block on another player. Exhaust. | |
| 0 | Skill | Token | Gain 8 Block. Exhaust. | |
| 1 | Skill | Uncommon | Gain Block equal to Poison on ALL enemies. Exhaust. | |
| 0 | Skill | Rare | Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1. | |
| 2 | Power | Rare | Whenever you attack an enemy, it loses 1 Strength this turn. | |
| 0 | Skill | Uncommon | Whenever you play a card this turn, gain 1 Strength this turn. | |
| 0 | Skill | Rare | Evoke your rightmost Orb X times. | |
| 2 | Power | Rare | Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well. | |
| 1 | Skill | Common | Gain 5 Block. Apply 7 Doom to ALL enemies. | |
| 0 | Power | Rare | Gain Draw 2 cards. At the start of your turn, apply 3 Doom to yourself. | |
| 1 | Power | Rare | Gain 8 Plating. | |
| 3 | Skill | Rare | Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust. | |
| 1 | Skill | Uncommon | Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy. | |
| 1 | Power | Rare | The first Attack or Skill you play each turn is placed on top of your Draw Pile. | |
| 2 | Skill | Rare | Heal 10 HP. Exhaust. |