Slay the Spire 2

Cards

181216 / 578 Cards

NameCostTypeRarityCard text
Entropy+1PowerRareInnate.
At the start of your turn, Transform 1 card in your Hand.
Envenom+2PowerRareWhenever an Attack deals unblocked damage, apply 2 Poison.
Equilibrium+2SkillUncommonGain 16 Block.
Retain your Hand this turn.
Eradicate+0AttackRareRetain.
Deal 14 damage X times.
Escape Plan+0SkillUncommonDraw 1 card.
If you draw a Skill, gain 5 Block.
Eternal Armor+3PowerRareGain 12 Plating.
Evil Eye+1SkillUncommonGain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Expect a Fight+1SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Expertise+1SkillUncommonDraw cards until you have 7 in your Hand.
Expose+0SkillUncommonRemove all Artifact and Block from the enemy.
Apply 3 Vulnerable.
Exhaust.
Exterminate+1AttackEventDeal 4 damage to ALL enemies 4 times.
Falling Star+0AttackBasicDeal 12 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Fan of Knives+2PowerRareShivs now hit ALL enemies.
Add 5 Shivs into your Hand.
Fasten+1PowerUncommonGain an additional 6 Block from Defend cards.
Fear+1AttackCommonEthereal.
Deal 8 damage.
Apply 2 Vulnerable.
Feed+1AttackRareDeal 12 damage.
If Fatal, raise your Max HP by 4.
Exhaust.
Feeding Frenzy+0SkillEventGain 7 Strength this turn.
Feel No Pain+1PowerUncommonWhenever a card is Exhausted, gain 4 Block.
Feral+1PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Fetch+0AttackUncommonOsty deals 6 damage.
If this is the first time this card has been played this turn, draw 1 card.
Fiend Fire+2AttackRareExhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Fight Me!+2AttackUncommonDeal 6 damage twice.
Gain 4 Strength.
The enemy gains 1 Strength.
Fight Through+1SkillUncommonGain 17 Block.
Add 2 Wounds into your Discard Pile.
Finesse+0SkillUncommonGain 7 Block.
Draw 1 card.
Finisher+1AttackUncommonDeal 8 damage for each Attack already played this turn.
Fisticuffs+1AttackUncommonDeal 9 damage.
Gain Block equal to damage dealt.
Flak Cannon+2AttackRareExhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Flame Barrier+2SkillUncommonGain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Flanking+1SkillUncommonThe enemy takes double attack damage from other players this turn.
Flash of Steel+0AttackUncommonDeal 8 damage.
Draw 1 card.
Flatten+2AttackCommonOsty deals 16 damage.
This card costs 0 if Osty has attacked this turn.
Flechettes+1AttackUncommonDeal 7 damage for each Skill in your Hand.
Flick-Flack+1AttackCommonSly.
Deal 8 damage to ALL enemies.
Focused Strike+1AttackCommonDeal 11 damage.
Gain 2 Focus this turn.
FollyXCurseCurseUnplayable.
Innate.
Ethereal.
Eternal.
Footwork+1PowerUncommonGain 3 Dexterity.
Clear all
Cards · Slay the Spire 2 · Page 6 · SlaySpireDB