Slay the Spire 2

Cards

253288 / 578 Cards

NameCostTypeRarityCard text
Haunt+1PowerUncommonWhenever you play a Soul, a random enemy loses 8 HP.
Havoc+0SkillCommonPlay the top card of your Draw Pile and Exhaust it.
Haze+3SkillUncommonSly.
Apply 6 Poison to ALL enemies.
Headbutt+1AttackCommonDeal 12 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Heavenly Drill+0AttackRareDeal 10 damage X times.
Double X if it's 4 or more.
Hegemony+2AttackUncommonDeal 18 damage.
Next turn, gain .
Heirloom Hammer+2AttackRareDeal 25 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Helix Drill+0AttackRareDeal 5 damage for each previously spent this turn.
Hello World+1PowerEventInnate.
At the start of your turn, add a random Common card into your Hand.
Hellraiser+1PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Hemokinesis+1AttackUncommonLose 2 HP.
Deal 20 damage.
Hidden Cache+1SkillCommonGain .
Next turn, gain 4.
Hidden Daggers+0SkillUncommonDiscard 2 cards.
Add 2 Shivs+ into your Hand.
Hidden Gem+1SkillRareA random card without Replay in your Draw Pile gains Replay 3.
High Five+2AttackUncommonOsty deals 13 damage
and applies 3 Vulnerable
to ALL enemies.
Hologram+1SkillCommonGain 5 Block.
Put a card from your Discard Pile into your Hand.
Hotfix+0SkillCommonGain 2 Focus this turn.
Howl from Beyond+3AttackUncommonDeal 21 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Huddle Up+1SkillUncommonALL players draw 3 cards.
Exhaust.
Hyperbeam+2AttackRareDeal 36 damage to ALL enemies.
Lose 3 Focus.
I Am Invincible+1SkillRareGain 13 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Ice Lance+3AttackRareDeal 24 damage.
Channel 3 Frost.
Ignition+1SkillRareAnother player Channels Plasma.
Impatience+0SkillUncommonIf you have no Attacks in your Hand, draw 3 cards.
Impervious+2SkillRareGain 40 Block.
Exhaust.
InfectionXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
Infernal Blade+0SkillUncommonAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Inferno+1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 9 damage to ALL enemies.
Infinite Blades+1PowerUncommonInnate.
At the start of your turn, add 1 Shiv into your Hand.
Inflame+1PowerUncommonGain 3 Strength.
InjuryXCurseCurseUnplayable.
Intercept+1SkillUncommonGain 13 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Invoke+1SkillCommonNext turn, Summon 3 and gain .
Iron Wave+1AttackCommonGain 7 Block.
Deal 7 damage.
Iteration+1PowerUncommonThe first time you draw a Status each turn, draw 3 cards.
Jack of All Trades+0SkillUncommonAdd 2 random Colorless cards into your Hand.
Exhaust.
Clear all
Cards · Slay the Spire 2 · Page 8 · SlaySpireDB