Slay the Spire 2

Cards

289324 / 578 Cards

NameCostTypeRarityCard text
Jackpot3AttackRareDeal 25 damage.
Add 3 random 0 cards into your Hand.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Kingly Kick4AttackUncommonDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Punch1AttackUncommonDeal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Knife Trap2SkillRarePlay every Shiv in your Exhaust Pile on the enemy.
Knockdown3AttackRareDeal 10 damage.
The enemy takes double damage from other players this turn.
Knockout Blow3AttackUncommonDeal 30 damage.
If this kills an enemy, gain 5.
Know Thy Place0SkillCommonApply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Lantern KeyXQuestQuestUnplayable.
Unlocks a special event in the next Act.
Largesse0SkillUncommonAnother player adds 1 random Colorless card to their Hand.
Leading Strike1AttackCommonDeal 3 damage.
Add 2 Shivs into your Hand.
Leap1SkillCommonGain 9 Block.
Leg Sweep2SkillUncommonApply 2 Weak.
Gain 11 Block.
Legion of Bone2SkillUncommonALL players Summon 6.
Exhaust.
Lethality1PowerUncommonEthereal.
The first Attack each turn deals 50% additional damage.
Lift1SkillUncommonGive another player 11 Block.
Lightning Rod1SkillCommonGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Luminesce0SkillTokenRetain.
Gain .
Exhaust.
Lunar Blast0AttackUncommonDeal 4 damage for each Skill already played this turn.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Mad Science1AttackEvent??????
Make It So0AttackRareDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Malaise0SkillRareEnemy loses X Strength. Apply X Weak.
Exhaust.
Mangle3AttackRareDeal 15 damage.
Enemy loses 10 Strength this turn.
Manifest Authority1SkillUncommonGain 7 Block.
Add 1 random Colorless card into your Hand.
Master of Strategy0SkillRareDraw 3 cards.
Exhaust.
Master Planner2PowerRareWhen you play a Skill, it gains Sly.
Maul1AttackAncientDeal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Melancholy3SkillUncommonGain 13 Block.
Reduce this card's cost by whenever ANYONE dies.
Memento Mori1AttackUncommonDeal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Metamorphosis2SkillEventAdd 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Meteor Shower0AttackAncientDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor Strike5AttackRareDeal 24 damage.
Channel 3 Plasma.
Clear all
Cards · Slay the Spire 2 · Page 9 · SlaySpireDB