Slay the Spire 2

Cards

136 / 204 Cards

NameCostTypeRarityCard text
Afterlife+1SkillCommonSummon 9.
Exhaust.
Anger+0AttackCommonDeal 8 damage.
Add a copy of this card into your Discard Pile.
Anticipate+0SkillCommonGain 3 Dexterity this turn.
Apotheosis+1SkillAncientInnate.
Upgrade ALL your cards.
Exhaust.
Apparition+1SkillAncientGain 1 Intangible.
Exhaust.
Armaments+1SkillCommonGain 5 Block.
Upgrade ALL cards in your Hand.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Astral Pulse+0AttackCommonDeal 8 damage to ALL enemies twice.
Backflip+1SkillCommonGain 8 Block.
Draw 2 cards.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Ball Lightning+1AttackCommonDeal 10 damage.
Channel 1 Lightning.
Barrage+1AttackCommonDeal 7 damage for each Channeled Orb.
Bash+2AttackBasicDeal 10 damage.
Apply 3 Vulnerable.
Beam Cell+0AttackCommonDeal 4 damage.
Apply 2 Vulnerable.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
BEGONE!+1SkillCommonChoose a card in your Hand to Transform into Minion Strike+.
Biased Cognition+1PowerAncientGain 5 Focus.
At the start of your turn, lose 1 Focus.
Blade Dance+1SkillCommonAdd 4 Shivs into your Hand.
Exhaust.
Blight Strike+1AttackCommonDeal 10 damage.
Apply Doom equal to damage dealt.
Blood Wall+2SkillCommonLose 2 HP.
Gain 20 Block.
Bloodletting+0SkillCommonLose 3 HP.
Gain .
Body Slam+0AttackCommonDeal damage equal to your Block.
Bodyguard+1SkillBasicSummon 7.
Boost Away+0SkillCommonGain 9 Block.
Add a Dazed into your Discard Pile.
Break+1AttackAncientDeal 30 damage.
Apply 7 Vulnerable.
Breakthrough+1AttackCommonLose 1 HP.
Deal 13 damage to ALL enemies.
Brightest Flame+0SkillAncientGain .
Draw 3 cards.
Lose 1 Max HP.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Byrd Swoop+0AttackEventDeal 18 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Caltrops+1PowerEventWhenever you are attacked, deal 5 damage back.
Celestial Might+2AttackCommonDeal 6 damage 4 times.
Charge Battery+1SkillCommonGain 10 Block.
Next turn, gain .
Cinder+2AttackCommonDeal 24 damage.
Exhaust 1 card at random.
Clash+0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 18 damage.
Claw+0AttackCommonDeal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB