Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Sly. Gain 1 Dexterity. Gain 6 Thorns. | |
| 1 | Power | Rare | Poison is triggered 2 additional times. | |
| 2 | Attack | Rare | Deal 23 damage. Add a 0 | |
| 0 | Skill | Rare | Gain Draw 2 cards. Exhaust. | |
| 1 | Power | Rare | Innate. Whenever you play a card, gain 1 Block. | |
| 1 | Skill | Common | Summon 9. Exhaust. | |
| 1 | Power | Rare | Innate. At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 0 | Skill | Rare | Procure a random potion. Exhaust. | |
| 2 | Attack | Rare | Deal 14 damage. Put ALL 0 | |
| 0 | Attack | Common | Deal 8 damage. Add a copy of this card into your Discard Pile. | |
| 1 | Skill | Rare | Retain. Put every Rare card from your Draw Pile into your Hand. Exhaust. | |
| 0 | Skill | Common | Gain 3 Dexterity this turn. | |
| 1 | Skill | Common | Gain 5 Block. Upgrade ALL cards in your Hand. | |
| 1 | Power | Rare | Innate. Whenever you create a card, gain 1 Strength. | |
| 0 | Attack | Rare | Innate. Deal 13 damage. Apply 2 Vulnerable. Exhaust. | |
| 0 | Attack | Common | Deal 8 damage to ALL enemies twice. | |
| 1 | Skill | Common | Gain 8 Block. Draw 2 cards. | |
| 1 | Attack | Common | Deal 10 damage. Channel 1 Lightning. | |
| 7 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 1 | Attack | Common | Deal 7 damage for each Channeled Orb. | |
| 2 | Power | Rare | Block is not removed at the start of your turn. | |
| 1 | Power | Rare | Innate. Whenever you gain Block on your turn, other players gain half that much Block. | |
| 0 | Attack | Common | Deal 4 damage. Apply 2 Vulnerable. | |
| 3 | Skill | Rare | Play 4 random Attacks from your Discard Pile. | |
| 1 | Attack | Rare | Deal 7 damage. Forge 7. Forges an additional 7 for every other time you've hit the enemy this turn. | |
| 1 | Skill | Common | Choose a card in your Hand to Transform into Minion Strike+. | |
| 0 | Skill | Rare | Innate. Draw 1 card. Gain Gain Forge 5. Exhaust. | |
| 1 | Skill | Common | Add 4 Shivs into your Hand. Exhaust. | |
| 1 | Skill | Rare | Add 3 Inky Shivs into your Hand. | |
| 1 | Attack | Common | Deal 10 damage. Apply Doom equal to damage dealt. | |
| 2 | Skill | Common | Lose 2 HP. Gain 20 Block. | |
| 0 | Skill | Common | Lose 3 HP. Gain | |
| 0 | Attack | Common | Deal damage equal to your Block. | |
| 0 | Attack | Rare | Deal 4 damage. At the start of your next turn, return this to your Hand. | |
| 3 | Attack | Rare | Deal 24 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 0 | Skill | Common | Gain 9 Block. Add a Dazed into your Discard Pile. |