Slay the Spire 2

Cards

136 / 94 Cards

NameCostTypeRarityCard text
Accuracy1PowerUncommonShivs deal 4 additional damage.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
Biased Cognition1PowerAncientGain 4 Focus.
At the start of your turn, lose 1 Focus.
Black Hole1PowerUncommonWhenever you spend or gain , deal 3 damage to ALL enemies.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Calcify1PowerUncommonOsty's attacks deal 4 additional damage.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Capacitor1PowerUncommonGain 2 Orb Slots.
Child of the Stars1PowerUncommonWhenever you spend , gain 2 Block for each spent.
ClumsyXCurseCurseUnplayable.
Ethereal.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Countdown1PowerUncommonAt the start of your turn, apply 6 Doom to a random enemy.
Curse of the BellXCurseCurseUnplayable.
Eternal.
Danse Macabre1PowerUncommonWhenever you play a card that costs or more, gain 4 Block.
DazedXStatusStatusUnplayable.
Ethereal.
Debris1StatusStatusExhaust.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Deprecated Card0StatusStatusThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
DisintegrationXStatusStatusAt the end of your turn, take 6 damage.
DoubtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
FollyXCurseCurseUnplayable.
Innate.
Ethereal.
Eternal.
Footwork1PowerUncommonGain 2 Dexterity.
Forbidden Grimoire2PowerAncientAt the end of combat, you may remove a card from your Deck.
Eternal.
Frantic Escape1StatusStatusGet farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Friendship1PowerUncommonLose 2 Strength.
Gain at the start of each turn.
Furnace1PowerUncommonAt the start of your turn, Forge 5.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB