Slay the Spire 2

Cards

136 / 49 Cards

NameCostTypeRarityCard text
Accuracy1PowerUncommonShivs deal 4 additional damage.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Black Hole1PowerUncommonWhenever you spend or gain , deal 3 damage to ALL enemies.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Calcify1PowerUncommonOsty's attacks deal 4 additional damage.
Capacitor1PowerUncommonGain 2 Orb Slots.
Child of the Stars1PowerUncommonWhenever you spend , gain 2 Block for each spent.
Countdown1PowerUncommonAt the start of your turn, apply 6 Doom to a random enemy.
Danse Macabre1PowerUncommonWhenever you play a card that costs or more, gain 4 Block.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Footwork1PowerUncommonGain 2 Dexterity.
Friendship1PowerUncommonLose 2 Strength.
Gain at the start of each turn.
Furnace1PowerUncommonAt the start of your turn, Forge 5.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Haunt1PowerUncommonWhenever you play a Soul, a random enemy loses 6 HP.
Inferno1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Infinite Blades1PowerUncommonAt the start of your turn, add 1 Shiv into your Hand.
Inflame1PowerUncommonGain 2 Strength.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Lethality1PowerUncommonEthereal.
The first Attack each turn deals 50% additional damage.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Noxious Fumes1PowerUncommonAt the start of your turn, apply 2 Poison to ALL enemies.
Orbit2PowerUncommonEvery 4 you spend,
gain .
Outbreak1PowerUncommonEvery 3 times you apply Poison, deal 11 damage to ALL enemies.
Pagestorm1PowerUncommonWhenever you draw an Ethereal card, draw 1 card.
Pale Blue Dot1PowerUncommonIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Parry1PowerUncommonSovereign Blade now gains 10 Block.
Phantom Blades1PowerUncommonShivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Pillar of Creation1PowerUncommonWhenever you create a card, gain 3 Block.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Rupture1PowerUncommonWhenever you lose HP on your turn, gain 1 Strength.
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Cards · Slay the Spire 2 · SlaySpireDB