Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Sly. Gain 1 Dexterity. Gain 6 Thorns. | |
| 1 | Power | Rare | Poison is triggered 2 additional times. | |
| 2 | Attack | Rare | Deal 23 damage. Add a 0 | |
| 0 | Skill | Rare | Gain Draw 2 cards. Exhaust. | |
| 1 | Power | Rare | Innate. Whenever you play a card, gain 1 Block. | |
| 1 | Power | Rare | Innate. At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 0 | Skill | Rare | Procure a random potion. Exhaust. | |
| 2 | Attack | Rare | Deal 14 damage. Put ALL 0 | |
| 1 | Skill | Rare | Retain. Put every Rare card from your Draw Pile into your Hand. Exhaust. | |
| 1 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 1 | Skill | Ancient | Gain 1 Intangible. Exhaust. | |
| 1 | Power | Rare | Innate. Whenever you create a card, gain 1 Strength. | |
| X | Curse | Curse | Unplayable. Ethereal. Eternal. | |
| 0 | Attack | Rare | Innate. Deal 13 damage. Apply 2 Vulnerable. Exhaust. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 13 HP. Eternal. | |
| 7 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 2 | Power | Rare | Block is not removed at the start of your turn. | |
| 2 | Attack | Basic | Deal 10 damage. Apply 3 Vulnerable. | |
| 1 | Power | Rare | Innate. Whenever you gain Block on your turn, other players gain half that much Block. | |
| 3 | Skill | Rare | Play 4 random Attacks from your Discard Pile. | |
| 1 | Attack | Rare | Deal 7 damage. Forge 7. Forges an additional 7 for every other time you've hit the enemy this turn. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 1 | Power | Ancient | Gain 5 Focus. At the start of your turn, lose 1 Focus. | |
| 0 | Skill | Rare | Innate. Draw 1 card. Gain Gain Forge 5. Exhaust. | |
| 1 | Skill | Rare | Add 3 Inky Shivs into your Hand. | |
| 1 | Skill | Basic | Summon 7. | |
| 0 | Attack | Rare | Deal 4 damage. At the start of your next turn, return this to your Hand. | |
| 3 | Attack | Rare | Deal 24 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 0 | Skill | Rare | Lose 1 HP. Exhaust 1 card. Gain 2 Strength. | |
| 1 | Attack | Ancient | Deal 30 damage. Apply 7 Vulnerable. | |
| 0 | Skill | Ancient | Gain Draw 3 cards. Lose 1 Max HP. | |
| 2 | Power | Rare | Prevent the next 2 times you would lose HP. | |
| 2 | Skill | Rare | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn. | |
| 1 | Skill | Rare | Add 4 random Colorless cards into your Hand. Exhaust. | |
| X | Status | Status | Unplayable. At the end of your turn, if this is in your Hand, take 2 damage. | |
| 1 | Skill | Rare | This turn, your next 2 Skills are played an extra time. |