Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 0 | Attack | Rare | Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust. | |
| 9 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 1 | Attack | Rare | Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn. | |
| 0 | Attack | Rare | Deal 3 damage. At the start of your next turn, return this to your Hand. | |
| 3 | Attack | Rare | Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 0 | Attack | Rare | Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 4 times. | |
| 1 | Attack | Rare | Deal 21 damage to ALL enemies. Fill your Hand with Debris. | |
| 1 | Attack | Rare | Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn. | |
| 1 | Attack | Rare | Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed. | |
| 0 | Attack | Rare | Retain. Deal 11 damage X times. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 2 | Attack | Rare | Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 1 | Attack | Rare | Deal damage equal to the number of cards played this combat. | |
| 0 | Attack | Rare | Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies. | |
| 2 | Attack | Rare | Deal 20 damage. If Fatal, gain 20 Gold. | |
| 1 | Attack | Rare | Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. | |
| 0 | Attack | Rare | Deal 8 damage X times. Double X if it's 4 or more. | |
| 2 | Attack | Rare | Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand. | |
| 0 | Attack | Rare | Deal 3 damage for each | |
| 2 | Attack | Rare | Deal 28 damage to ALL enemies. Lose 3 Focus. | |
| 3 | Attack | Rare | Deal 19 damage. Channel 3 Frost. | |
| 3 | Attack | Rare | Deal 25 damage. Add 3 random 0 | |
| 3 | Attack | Rare | Deal 10 damage. The enemy takes double damage from other players this turn. | |
| 0 | Attack | Rare | Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand. | |
| 3 | Attack | Rare | Deal 15 damage. Enemy loses 10 Strength this turn. | |
| 5 | Attack | Rare | Deal 24 damage. Channel 3 Plasma. | |
| 0 | Attack | Rare | Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies. | |
| 3 | Attack | Rare | Deal 1 damage. Deals 1 additional damage for each card drawn this combat. | |
| 0 | Attack | Rare | If you have 3 or more cards in your Exhaust Pile, deal 17 damage to ALL enemies. | |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 1 | Attack | Rare | Deal 12 damage. Retain your Hand this turn. | |
| 2 | Attack | Rare | Deal 7 damage to ALL enemies 7 times. |