Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Sly. Gain 1 Dexterity. Gain 6 Thorns. | |
| 1 | Power | Rare | Poison is triggered 2 additional times. | |
| 2 | Attack | Rare | Deal 23 damage. Add a 0 | |
| 0 | Skill | Rare | Gain Draw 2 cards. Exhaust. | |
| 1 | Power | Rare | Innate. Whenever you play a card, gain 1 Block. | |
| 1 | Power | Rare | Innate. At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 0 | Skill | Rare | Procure a random potion. Exhaust. | |
| 2 | Attack | Rare | Deal 14 damage. Put ALL 0 | |
| 1 | Skill | Rare | Retain. Put every Rare card from your Draw Pile into your Hand. Exhaust. | |
| 1 | Power | Rare | Innate. Whenever you create a card, gain 1 Strength. | |
| 0 | Attack | Rare | Innate. Deal 13 damage. Apply 2 Vulnerable. Exhaust. | |
| 7 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 2 | Power | Rare | Block is not removed at the start of your turn. | |
| 1 | Power | Rare | Innate. Whenever you gain Block on your turn, other players gain half that much Block. | |
| 3 | Skill | Rare | Play 4 random Attacks from your Discard Pile. | |
| 1 | Attack | Rare | Deal 7 damage. Forge 7. Forges an additional 7 for every other time you've hit the enemy this turn. | |
| 0 | Skill | Rare | Innate. Draw 1 card. Gain Gain Forge 5. Exhaust. | |
| 1 | Skill | Rare | Add 3 Inky Shivs into your Hand. | |
| 0 | Attack | Rare | Deal 4 damage. At the start of your next turn, return this to your Hand. | |
| 3 | Attack | Rare | Deal 24 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 0 | Skill | Rare | Lose 1 HP. Exhaust 1 card. Gain 2 Strength. | |
| 2 | Power | Rare | Prevent the next 2 times you would lose HP. | |
| 2 | Skill | Rare | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn. | |
| 1 | Skill | Rare | Add 4 random Colorless cards into your Hand. Exhaust. | |
| 1 | Skill | Rare | This turn, your next 2 Skills are played an extra time. | |
| 2 | Power | Rare | Whenever you play an Attack, add a random Attack into your Hand. | |
| 1 | Power | Rare | Innate. At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| X | Skill | Rare | Play the top X+1 cards of your Draw Pile. | |
| 0 | Attack | Rare | Deal 44 damage. Apply 3 Weak. Apply 3 Vulnerable. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 5 times. | |
| 2 | Power | Rare | Channel 3 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 1 | Power | Rare | At the start of your turn, gain 3 Block for each unique Orb you have. | |
| 1 | Skill | Rare | Whenever you draw a card this turn, apply 3 Poison to ALL enemies. | |
| 1 | Attack | Rare | Deal 26 damage to ALL enemies. Fill your Hand with Debris. | |
| 2 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 10 Block. |