Slay the Spire 2

Cards

136 / 155 Cards

NameCostTypeRarityCard text
Abrasive+3PowerRareSly.
Gain 1 Dexterity.
Gain 6 Thorns.
Accelerant+1PowerRarePoison is triggered 2 additional times.
Adaptive Strike+2AttackRareDeal 23 damage.
Add a 0 copy of this card into your Discard Pile.
Adrenaline+0SkillRareGain .
Draw 2 cards.
Exhaust.
Afterimage+1PowerRareInnate.
Whenever you play a card, gain 1 Block.
Aggression+1PowerRareInnate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Alchemize+0SkillRareProcure a random potion.
Exhaust.
All for One+2AttackRareDeal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Anointed+1SkillRareRetain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Arsenal+1PowerRareInnate.
Whenever you create a card, gain 1 Strength.
Assassinate+0AttackRareInnate.
Deal 13 damage.
Apply 2 Vulnerable.
Exhaust.
Banshee's Cry+7AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barricade+2PowerRareBlock is not removed at the start of your turn.
Beacon of Hope+1PowerRareInnate.
Whenever you gain Block on your turn, other players gain half that much Block.
Beat Down+3SkillRarePlay 4 random Attacks from your Discard Pile.
Beat into Shape+1AttackRareDeal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
Big Bang+0SkillRareInnate.
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Blade of Ink+1SkillRareAdd 3 Inky Shivs into your Hand.
Bolas+0AttackRareDeal 4 damage.
At the start of your next turn, return this to your Hand.
Bombardment+3AttackRareDeal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Brand+0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Buffer+2PowerRarePrevent the next 2 times you would lose HP.
Bullet Time+2SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bundle of Joy+1SkillRareAdd 4 random Colorless cards into your Hand.
Exhaust.
Burst+1SkillRareThis turn, your next 2 Skills are played an extra time.
Calamity+2PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Call of the Void+1PowerRareInnate.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Cascade+XSkillRarePlay the top X+1 cards of your Draw Pile.
Comet+0AttackRareDeal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Conflagration+1AttackRareDeal 2 damage to ALL enemies 5 times.
Consuming Shadow+2PowerRareChannel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant+1PowerRareAt the start of your turn, gain 3 Block for each unique Orb you have.
Corrosive Wave+1SkillRareWhenever you draw a card this turn, apply 3 Poison to ALL enemies.
Crash Landing+1AttackRareDeal 26 damage to ALL enemies.
Fill your Hand with Debris.
Creative AI+2PowerRareAt the start of your turn, add a random Power into your Hand.
Crimson Mantle+1PowerRareAt the start of your turn, lose 1 HP and gain 10 Block.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB