Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Sly. Gain 1 Dexterity. Gain 6 Thorns. | |
| 1 | Power | Rare | Poison is triggered 2 additional times. | |
| 1 | Power | Uncommon | Shivs deal 6 additional damage. | |
| 2 | Attack | Rare | Deal 23 damage. Add a 0 | |
| 1 | Power | Rare | Innate. Whenever you play a card, gain 1 Block. | |
| 1 | Power | Rare | Innate. At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 2 | Attack | Rare | Deal 14 damage. Put ALL 0 | |
| 0 | Attack | Common | Deal 8 damage. Add a copy of this card into your Discard Pile. | |
| 1 | Power | Rare | Innate. Whenever you create a card, gain 1 Strength. | |
| X | Curse | Curse | Unplayable. Ethereal. Eternal. | |
| 1 | Attack | Uncommon | Deal 6 damage. Deals 4 additional damage for each card in your Exhaust Pile. | |
| 0 | Attack | Rare | Innate. Deal 13 damage. Apply 2 Vulnerable. Exhaust. | |
| 0 | Attack | Common | Deal 8 damage to ALL enemies twice. | |
| 0 | Power | Uncommon | Every 10 cards you draw, gain | |
| 0 | Attack | Uncommon | Innate. Deal 15 damage. Exhaust. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 13 HP. Eternal. | |
| 1 | Attack | Common | Deal 10 damage. Channel 1 Lightning. | |
| 7 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 1 | Attack | Common | Deal 7 damage for each Channeled Orb. | |
| 2 | Power | Rare | Block is not removed at the start of your turn. | |
| 2 | Attack | Basic | Deal 10 damage. Apply 3 Vulnerable. | |
| 1 | Power | Rare | Innate. Whenever you gain Block on your turn, other players gain half that much Block. | |
| 0 | Attack | Common | Deal 4 damage. Apply 2 Vulnerable. | |
| 1 | Attack | Rare | Deal 7 damage. Forge 7. Forges an additional 7 for every other time you've hit the enemy this turn. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 1 | Power | Ancient | Gain 5 Focus. At the start of your turn, lose 1 Focus. | |
| 1 | Power | Uncommon | Whenever you spend or gain | |
| 1 | Attack | Common | Deal 10 damage. Apply Doom equal to damage dealt. | |
| 3 | Attack | Uncommon | Deal 42 damage. | |
| 0 | Attack | Common | Deal damage equal to your Block. | |
| 0 | Attack | Rare | Deal 4 damage. At the start of your next turn, return this to your Hand. | |
| 3 | Attack | Rare | Deal 24 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 1 | Attack | Uncommon | If Osty is alive, he deals 12 damage to ALL enemies and you gain 12 Block. Osty dies. | |
| 1 | Attack | Ancient | Deal 30 damage. Apply 7 Vulnerable. | |
| 1 | Attack | Common | Lose 1 HP. Deal 13 damage to ALL enemies. | |
| 2 | Power | Rare | Prevent the next 2 times you would lose HP. |