Slay the Spire 2

Cards

136 / 578 Cards

NameCostTypeRarityCard text
Abrasive+3PowerRareSly.
Gain 1 Dexterity.
Gain 6 Thorns.
Accelerant+1PowerRarePoison is triggered 2 additional times.
Accuracy+1PowerUncommonShivs deal 6 additional damage.
Acrobatics+1SkillUncommonDraw 4 cards.
Discard 1 card.
Adaptive Strike+2AttackRareDeal 23 damage.
Add a 0 copy of this card into your Discard Pile.
Adrenaline+0SkillRareGain .
Draw 2 cards.
Exhaust.
Afterimage+1PowerRareInnate.
Whenever you play a card, gain 1 Block.
Afterlife+1SkillCommonSummon 9.
Exhaust.
Aggression+1PowerRareInnate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Alchemize+0SkillRareProcure a random potion.
Exhaust.
Alignment+0SkillUncommonGain .
All for One+2AttackRareDeal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Anger+0AttackCommonDeal 8 damage.
Add a copy of this card into your Discard Pile.
Anointed+1SkillRareRetain.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Anticipate+0SkillCommonGain 3 Dexterity this turn.
Apotheosis+1SkillAncientInnate.
Upgrade ALL your cards.
Exhaust.
Apparition+1SkillAncientGain 1 Intangible.
Exhaust.
Armaments+1SkillCommonGain 5 Block.
Upgrade ALL cards in your Hand.
Arsenal+1PowerRareInnate.
Whenever you create a card, gain 1 Strength.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Ashen Strike+1AttackUncommonDeal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Assassinate+0AttackRareInnate.
Deal 13 damage.
Apply 2 Vulnerable.
Exhaust.
Astral Pulse+0AttackCommonDeal 8 damage to ALL enemies twice.
Automation+0PowerUncommonEvery 10 cards you draw, gain .
Backflip+1SkillCommonGain 8 Block.
Draw 2 cards.
Backstab+0AttackUncommonInnate.
Deal 15 damage.
Exhaust.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Ball Lightning+1AttackCommonDeal 10 damage.
Channel 1 Lightning.
Banshee's Cry+7AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barrage+1AttackCommonDeal 7 damage for each Channeled Orb.
Barricade+2PowerRareBlock is not removed at the start of your turn.
Bash+2AttackBasicDeal 10 damage.
Apply 3 Vulnerable.
Battle Trance+0SkillUncommonDraw 4 cards.
You cannot draw additional cards this turn.
Beacon of Hope+1PowerRareInnate.
Whenever you gain Block on your turn, other players gain half that much Block.
Beam Cell+0AttackCommonDeal 4 damage.
Apply 2 Vulnerable.
Beat Down+3SkillRarePlay 4 random Attacks from your Discard Pile.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB