Slay the Spire 2

Cards

136 / 195 Cards

NameCostTypeRarityCard text
Adaptive Strike+2AttackRareDeal 23 damage.
Add a 0 copy of this card into your Discard Pile.
All for One+2AttackRareDeal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Anger+0AttackCommonDeal 8 damage.
Add a copy of this card into your Discard Pile.
Ashen Strike+1AttackUncommonDeal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Assassinate+0AttackRareInnate.
Deal 13 damage.
Apply 2 Vulnerable.
Exhaust.
Astral Pulse+0AttackCommonDeal 8 damage to ALL enemies twice.
Backstab+0AttackUncommonInnate.
Deal 15 damage.
Exhaust.
Ball Lightning+1AttackCommonDeal 10 damage.
Channel 1 Lightning.
Banshee's Cry+7AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barrage+1AttackCommonDeal 7 damage for each Channeled Orb.
Bash+2AttackBasicDeal 10 damage.
Apply 3 Vulnerable.
Beam Cell+0AttackCommonDeal 4 damage.
Apply 2 Vulnerable.
Beat into Shape+1AttackRareDeal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
Blight Strike+1AttackCommonDeal 10 damage.
Apply Doom equal to damage dealt.
Bludgeon+3AttackUncommonDeal 42 damage.
Body Slam+0AttackCommonDeal damage equal to your Block.
Bolas+0AttackRareDeal 4 damage.
At the start of your next turn, return this to your Hand.
Bombardment+3AttackRareDeal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Bone Shards+1AttackUncommonIf Osty is alive, he deals 12 damage to ALL enemies and you gain 12 Block.
Osty dies.
Break+1AttackAncientDeal 30 damage.
Apply 7 Vulnerable.
Breakthrough+1AttackCommonLose 1 HP.
Deal 13 damage to ALL enemies.
Bully+0AttackUncommonDeal 4 damage.
Deals 3 additional damage for each Vulnerable on the enemy.
Bury+4AttackUncommonDeal 63 damage.
Byrd Swoop+0AttackEventDeal 18 damage.
Celestial Might+2AttackCommonDeal 6 damage 4 times.
Cinder+2AttackCommonDeal 24 damage.
Exhaust 1 card at random.
Clash+0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 18 damage.
Claw+0AttackCommonDeal 4 damage.
Increase the damage of ALL Claw cards by 3 this combat.
Cold Snap+1AttackCommonDeal 9 damage.
Channel 1 Frost.
Collision Course+0AttackCommonDeal 15 damage.
Add a Debris into your Hand.
Comet+0AttackRareDeal 44 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Compile Driver+1AttackCommonDeal 10 damage.
Draw 1 card for each unique Orb you have.
Conflagration+1AttackRareDeal 2 damage to ALL enemies 5 times.
Crash Landing+1AttackRareDeal 26 damage to ALL enemies.
Fill your Hand with Debris.
Crescent Spear+1AttackCommonDeal 8 damage.
Deals 3 additional damage for ALL your cards that have a cost.
Crush Under+1AttackCommonDeal 8 damage to ALL enemies. All enemies lose 2 Strength this turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB