Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Sly. Gain 1 Dexterity. Gain 6 Thorns. | |
| 1 | Power | Rare | Poison is triggered 2 additional times. | |
| 1 | Power | Uncommon | Shivs deal 6 additional damage. | |
| 1 | Power | Rare | Innate. Whenever you play a card, gain 1 Block. | |
| 1 | Power | Rare | Innate. At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 1 | Power | Rare | Innate. Whenever you create a card, gain 1 Strength. | |
| 0 | Power | Uncommon | Every 10 cards you draw, gain | |
| 2 | Power | Rare | Block is not removed at the start of your turn. | |
| 1 | Power | Rare | Innate. Whenever you gain Block on your turn, other players gain half that much Block. | |
| 1 | Power | Ancient | Gain 5 Focus. At the start of your turn, lose 1 Focus. | |
| 1 | Power | Uncommon | Whenever you spend or gain | |
| 2 | Power | Rare | Prevent the next 2 times you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 3 Strength. Gain 3 Dexterity. | |
| 2 | Power | Rare | Whenever you play an Attack, add a random Attack into your Hand. | |
| 1 | Power | Uncommon | Osty's attacks deal 6 additional damage. | |
| 1 | Power | Rare | Innate. At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| 1 | Power | Event | Whenever you are attacked, deal 5 damage back. | |
| 1 | Power | Uncommon | Gain 3 Orb Slots. | |
| 1 | Power | Uncommon | Whenever you spend | |
| 2 | Power | Rare | Channel 3 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 1 | Power | Rare | At the start of your turn, gain 3 Block for each unique Orb you have. | |
| 2 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 1 | Power | Uncommon | At the start of your turn, apply 9 Doom to a random enemy. | |
| 2 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 10 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 50% damage. | |
| 1 | Power | Uncommon | Whenever you play a card that costs | |
| 1 | Power | Rare | Whenever a card is Exhausted, draw 1 card. | |
| 1 | Power | Rare | Gain 2 Focus. | |
| 2 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 3 | Power | Rare | At the start of your turn, gain 3 Strength. | |
| 1 | Power | Rare | Whenever you play a Soul, Summon 2. | |
| 3 | Power | Rare | The first card you play each turn is played an extra time. | |
| 1 | Power | Rare | Innate. At the start of your turn, Transform 1 card in your Hand. | |
| 2 | Power | Rare | Whenever an Attack deals unblocked damage, apply 2 Poison. | |
| 3 | Power | Rare | Gain 12 Plating. |