Slay the Spire 2

Cards

136 / 111 Cards

NameCostTypeRarityCard text
Abrasive+3PowerRareSly.
Gain 1 Dexterity.
Gain 6 Thorns.
Accelerant+1PowerRarePoison is triggered 2 additional times.
Accuracy+1PowerUncommonShivs deal 6 additional damage.
Afterimage+1PowerRareInnate.
Whenever you play a card, gain 1 Block.
Aggression+1PowerRareInnate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Arsenal+1PowerRareInnate.
Whenever you create a card, gain 1 Strength.
Automation+0PowerUncommonEvery 10 cards you draw, gain .
Barricade+2PowerRareBlock is not removed at the start of your turn.
Beacon of Hope+1PowerRareInnate.
Whenever you gain Block on your turn, other players gain half that much Block.
Biased Cognition+1PowerAncientGain 5 Focus.
At the start of your turn, lose 1 Focus.
Black Hole+1PowerUncommonWhenever you spend or gain , deal 4 damage to ALL enemies.
Buffer+2PowerRarePrevent the next 2 times you would lose HP.
Bulk Up+2PowerUncommonLose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Calamity+2PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Calcify+1PowerUncommonOsty's attacks deal 6 additional damage.
Call of the Void+1PowerRareInnate.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Caltrops+1PowerEventWhenever you are attacked, deal 5 damage back.
Capacitor+1PowerUncommonGain 3 Orb Slots.
Child of the Stars+1PowerUncommonWhenever you spend , gain 3 Block for each spent.
Consuming Shadow+2PowerRareChannel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant+1PowerRareAt the start of your turn, gain 3 Block for each unique Orb you have.
Corruption+2PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Countdown+1PowerUncommonAt the start of your turn, apply 9 Doom to a random enemy.
Creative AI+2PowerRareAt the start of your turn, add a random Power into your Hand.
Crimson Mantle+1PowerRareAt the start of your turn, lose 1 HP and gain 10 Block.
Cruelty+1PowerRareVulnerable enemies take an additional 50% damage.
Danse Macabre+1PowerUncommonWhenever you play a card that costs or more, gain 6 Block.
Dark Embrace+1PowerRareWhenever a card is Exhausted,
draw 1 card.
Defragment+1PowerRareGain 2 Focus.
Demesne+2PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Demon Form+3PowerRareAt the start of your turn, gain 3 Strength.
Devour Life+1PowerRareWhenever you play a Soul, Summon 2.
Echo Form+3PowerRareThe first card you play each turn is played an extra time.
Entropy+1PowerRareInnate.
At the start of your turn, Transform 1 card in your Hand.
Envenom+2PowerRareWhenever an Attack deals unblocked damage, apply 2 Poison.
Eternal Armor+3PowerRareGain 12 Plating.
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Cards · Slay the Spire 2 · SlaySpireDB