Slay the Spire
Cards



ConsumeGain 2 Focus.
Lose 1 Orb slot.
Skill
2Skill, Uncommon, Cost 2


CoolheadedChannel 1 Frost.
Draw 1 card.
Skill
1Skill, Common, Cost 1


Core SurgeDeal 11 damage.
Gain 1 Artifact.
Exhaust.
Attack
1Attack, Rare, Cost 1


CorruptionSkills cost 0.
Whenever you play a Skill, Exhaust it.
Power
3Power, Rare, Cost 3


Creative AIAt the start of your turn, add a random Power card into your hand.
Power
3Power, Rare, Cost 3


Curse of the BellUnplayable.
Cannot be removed from your deck.
Curse
Curse, Special


Dark EmbraceWhenever a card is Exhausted,
draw 1 card.
Power
2Power, Uncommon, Cost 2


DarknessChannel 1 Dark.
Skill
1Skill, Uncommon, Cost 1


DecayUnplayable.
At the end of your turn, take 2 damage.
Curse
Curse, Curse


DefendGain 5 Block.
Skill
1Skill, Starter, Cost 1


DefendGain 5 Block.
Skill
1Skill, Starter, Cost 1


DefragmentGain 1 Focus.
Power
1Power, Uncommon, Cost 1


Demon FormAt the start of your turn, gain 2 Strength.
Power
3Power, Rare, Cost 3


DisarmEnemy loses 2 Strength.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Doom and GloomDeal 10 damage to ALL enemies.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


Double EnergyDouble your Energy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Double TapThis turn, your next Attack is played twice.
Skill
1Skill, Rare, Cost 1


DoubtUnplayable.
At the end of your turn, gain 1 Weak.
Curse
Curse, Curse


DropkickDeal 5 damage.
If the enemy has Vulnerable,
gain and
draw 1 card.
Attack
1Attack, Uncommon, Cost 1


Dual WieldChoose an Attack or Power card. Add a copy of that card into your hand.
Skill
1Skill, Uncommon, Cost 1


DualcastEvoke your next Orb twice.
Skill
1Skill, Starter, Cost 1


Echo FormEthereal.
The first card you play each turn is played twice.
Power
3Power, Rare, Cost 3


ElectrodynamicsLightning now hits ALL enemies.
Channel 2 Lightning.
Power
2Power, Rare, Cost 2


EntrenchDouble your Block.
Skill
2Skill, Uncommon, Cost 2


EvolveWhenever you draw a Status card, draw 1 card.
Power
1Power, Uncommon, Cost 1


ExhumePut a card from your exhaust pile into your hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


FeedDeal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
Attack
1Attack, Rare, Cost 1


Feel No PainWhenever a card is Exhausted,
gain 3 Block.
Power
1Power, Uncommon, Cost 1


Fiend FireExhaust your hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fire BreathingWhenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


FissionRemove all your Orbs. Gain and draw 1 card for each Orb removed.
Exhaust.
Skill
0Skill, Rare, Cost 0


Flame BarrierGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Skill
2Skill, Uncommon, Cost 2


FlexGain 2 Strength.
At the end of this turn, lose 2 Strength.
Skill
0Skill, Common, Cost 0


Force FieldCosts 1 less for each Power card played this combat.
Gain 12 Block.
Skill
4Skill, Uncommon, Cost 4


FTLDeal 5 damage. If you have played less than 3 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


FusionChannel 1 Plasma.
Skill
2Skill, Uncommon, Cost 2
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.