Slay the Spire

Cards

136 / 54 Cards

NameCostTypeRarityCard text
A Thousand Cuts2PowerRareWhenever you play a card, deal 1 damage to ALL enemies.
All for One2AttackRareDeal 10 damage.
Put all cost 0 cards from your discard pile into your hand.
Bouncing Flask2SkillUncommonApply 3 Poison to a random enemy 3 times.
Buffer2PowerRarePrevent the next time you would lose HP.
Bullet Time3SkillRareYou cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.
Choke2AttackUncommonDeal 12 damage.
Whenever you play a card this turn, the enemy loses 3 HP.
Consume2SkillUncommonGain 2 Focus.
Lose 1 Orb slot.
Corpse Explosion2SkillRareApply 6 Poison.
When the enemy dies, deal damage equal to its Max HP to ALL enemies.
Creative AI3PowerRareAt the start of your turn, add a random Power card into your hand.
Crippling Cloud2SkillUncommonApply 4 Poison and 2 Weak to ALL enemies.
Exhaust.
Dash2AttackUncommonGain 10 Block.
Deal 10 damage.
Deva Form3PowerRareEthereal.
At the start of your turn, gain
and increase this gain by 1.
DEPRECATED Discipline2PowerRareIf you end your turn with unused , draw that many additional cards next turn.
Doom and Gloom2AttackUncommonDeal 10 damage to ALL enemies.
Channel 1 Dark.
Echo Form3PowerRareEthereal.
The first card you play each turn is played twice.
Electrodynamics2PowerRareLightning now hits ALL enemies.
Channel 2 Lightning.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Eruption2AttackStarterDeal 9 damage.
Enter Wrath.
Eviscerate3AttackUncommonCosts 1 less
for each card discarded this turn.
Deal 7 damage 3 times.
Fasting2PowerUncommonGain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
Force Field4SkillUncommonCosts 1 less for each Power card played this combat.
Gain 12 Block.
Fusion2SkillUncommonChannel 1 Plasma.
Glacier2SkillUncommonGain 7 Block.
Channel 2 Frost.
Hyperbeam2AttackRareDeal 26 damage to ALL enemies.
Lose 3 Focus.
Leg Sweep2SkillUncommonApply 2 Weak.
Gain 11 Block.
Lesson Learned2AttackRareDeal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
Meteor Strike5AttackRareDeal 24 damage.
Channel 3 Plasma.
Nightmare3SkillRareChoose a card.
Next turn, add 3 copies of that card into your hand. Exhaust.
Omniscience4SkillRareChoose a card in your draw pile.
Play the chosen card twice and exhaust it.
Exhaust.
Predator2AttackUncommonDeal 15 damage.
Next turn, draw 2 additional cards.
Protect2SkillCommonRetain.
Gain 12 Block.
Ragnarok3AttackRareDeal 5 damage to a random enemy 5 times.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Reach Heaven2AttackUncommonDeal 10 damage.
Shuffle a
Through Violence into your draw pile.
Riddle with Holes2AttackUncommonDeal 3 damage 5 times.
Sands of Time4AttackUncommonRetain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
Clear all
Cut from the game63
  • Unknown

  • Unknown

  • DEPRECATED Awakened Strike

    Deal ? damage.

  • Unknown

  • DEPRECATED Big Brain

    Retain.
    Draw 1 card.
    Exhaust.

    Upgraded

    Retain.
    Draw 1 card.

  • DEPRECATED Blessed

    Shuffle ? Miracles into your draw pile.
    Exhaust.

    Upgraded

    Shuffle ? Miracles+ into your draw pile.
    Exhaust.

  • Unknown

  • DEPRECATED Brilliance Aura

    DEPRECATED

  • Calm

    Upon exiting Calm, gain .

  • Causality

    Draw cards until your hand is full.
    Exhaust.

    Upgraded

    Retain.
    Draw cards until your hand is full.
    Exhaust.

  • Unknown

  • Unknown

  • Unknown

  • Clarity

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the other.

    Upgraded

    Look at the top ? cards of your draw pile. Add 1 to your hand.
    Exhaust the rest.

  • Cleanse Evil

    Add X Smite into your hand.

    Upgraded

    Add X Smite+ into your hand.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Crescent Kick

    Deal ? damage.
    If you have Vigor,
    gain and
    draw 1 card.

  • Eruption

    Deal ? damage.
    Enter Wrath.

  • DEPRECATED Experienced

    Gain ? Block for each Upgraded card in your hand.

  • DEPRECATED Flame Mastery

    Gain ? Strength.

  • DEPRECATED Flare

    DEPRECATED.

  • DEPRECATED Flick

    Deal ? damage.
    If an enemy is Flicked 3 times, they take ? damage.

  • DEPRECATED Flicker

    Deal ? damage. If this kills the enemy, return this card to your hand.

  • DEPRECATED Flow

    When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.

  • DEPRECATED Flow State

    Wrath: Enter Calm.
    Calm: Enter Wrath.
    Exhaust.

    Upgraded

    Wrath: Enter Calm.
    Calm: Enter Wrath.

  • Unknown

  • DEPRECATED Fury Aura

    Retain.
    Gain ? temporary Strength.
    At the start of your turn, gain 1 temporary Strength.

  • Unknown

  • Unknown

  • Unknown

  • DEPRECATED Let Fate Decide

    Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

  • Master Reality

    Whenever a card is created during combat, Upgrade it.

  • Mastery

    Whenever you attempt to switch Stances to your current Stance, gain .

  • DEPRECATED

    DEPRECATED

    Upgraded

    DEPRECATED

  • Unknown

  • Pressure Points

    Apply ? Mark.
    ALL enemies lose HP equal to their Mark.

  • Peace

    Retain.
    ALL enemies lose ? Strength this turn.
    Exhaust.

  • DEPRECATED Perfected Form

    If you have entered all basic Stances this turn, enter Divinity.
    Exhaust.

    Upgraded

    If you have entered all basic Stances this turn, enter Divinity.

  • DEPRECATED Polymath

    Enter Calm or Wrath.
    Exhaust.

  • DEPRECATED Prediction

    Gain ? Block at the start of your next turn.

  • DEPRECATED Punishment

    Enter Punishment Stance.

  • Unknown

  • DEPRECATED Retreating Hand

    Ethereal.
    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

    Upgraded

    Gain ? Block. If the previous card played was an Attack, return this card to your hand.

  • DEPRECATED Retribution

    Whenever you lose HP, gain ? Vigor.

  • DEPRECATED Serenity

    While you are in Calm, HP loss is reduced by ?.

  • Unknown

  • Unknown

  • DEPRECATED Soothing Aura

    Retain.
    Apply ? Weak.
    At the start of your turn, apply 1 Weak to a random enemy.

  • DEPRECATED Step and Strike

    Costs 1 less per switched Stance this turn.
    Gain ? Block.
    Deal ? damage.

  • Unknown

  • DEPRECATED Sublime Slice

    Deal ? damage.
    Enter a random Stance.

  • DEPRECATED Survey

    Gain ? Block.
    Gain ? Vigor.

  • DEPRECATED Swipe

    Deal ? damage. Deal half this damage to all other enemies.

  • Unknown

  • DEPRECATED Torrent

    Deal ? damage to ALL enemies ? times.
    Exhaust.

  • Transcendence

    Upgrade all cards that Retain in your hand.

  • Truth

    Retain.
    Deal ? damage.
    Draw ? card.
    Exhaust.

    Upgraded

    Retain.
    Deal ? damage.
    Draw ? cards.
    Exhaust.

  • DEPRECATED Ward Aura

    Retain.
    Gain ? Block.
    At the start of your turn, gain ? Block.

  • DEPRECATED Windup

    Deal ? damage.
    Gain ? Vigor.

  • Wisdom

    Retain.
    Draw ? cards.
    Exhaust.

  • Wrath

    Deal and receive double attack damage.

Cards · Slay the Spire · SlaySpireDB