Slay the Spire
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Uncommon | Gain 2 Orb slots. | |
| 2 | Attack | Uncommon | Ethereal. Deal 20 damage. | |
| 1 | Attack | Uncommon | Deal 6 damage. Add a Smite into your hand. | |
| 1 | Skill | Uncommon | Double the enemy's Poison. Exhaust. | |
| 1 | Skill | Uncommon | Channel 1 random Orb. | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy in combat. Exhaust. | |
| 2 | Attack | Uncommon | Deal 12 damage. Whenever you play a card this turn, the enemy loses 3 HP. | |
| 2 | Skill | Rare | Shuffle 3 random Skills into your draw pile. They cost 0 this combat. Exhaust. | |
| X | Skill | Uncommon | Put a Miracle+ into your hand at the start of your next X turns. Exhaust. | |
| 1 | Power | Uncommon | At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies. | |
| 0 | Skill | Uncommon | Discard 3 cards. Gain . | |
| 1 | Attack | Uncommon | Deal 12 damage to ALL enemies. End your turn. | |
| X | Skill | Rare | Shuffle an Expunger into your draw pile. Exhaust. | |
| 2 | Skill | Uncommon | Gain 2 Focus. Lose 1 Orb slot. | |
| 1 | Attack | Rare | Deal 11 damage. Gain 1 Artifact. Exhaust. | |
| 2 | Skill | Rare | Apply 6 Poison. When the enemy dies, deal damage equal to its Max HP to ALL enemies. | |
| 3 | Power | Rare | Skills cost 0. Whenever you play a Skill, Exhaust it. | |
| 3 | Power | Rare | At the start of your turn, add a random Power card into your hand. | |
| 2 | Skill | Uncommon | Apply 4 Poison and 2 Weak to ALL enemies. Exhaust. | |
| 2 | Power | Uncommon | Whenever a card is Exhausted, draw 1 card. | |
| 0 | Skill | Uncommon | Enemy loses 9 Strength this turn. Exhaust. | |
| 1 | Skill | Uncommon | Channel 1 Dark. | |
| 2 | Attack | Uncommon | Gain 10 Block. Deal 10 damage. | |
| 1 | Skill | Uncommon | Gain 4 Block. Add a Safety into your hand. | |
| 0 | Skill | Uncommon | Shuffle your discard pile into your draw pile. Draw 1 card. | |
| 1 | Power | Uncommon | Gain 1 Focus. | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| Skill | Rare | Unplayable. When you draw this card, add 2 Miracles to your hand and Exhaust. | ||
| 3 | Power | Rare | Ethereal. At the start of your turn, gain and increase this gain by 1. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Mantra. | |
| 1 | Attack | Rare | Deal 13 damage to ALL enemies. Exhaust. | |
| 1 | Skill | Uncommon | Enemy loses 2 Strength. Exhaust. | |
| DEPRECATED Discipline | 2 | Power | Rare | If you end your turn with unused , draw that many additional cards next turn. |
| 1 | Skill | Uncommon | Choose 1 of 3 random cards to add into your hand. It costs 0 this turn. Exhaust. | |
| 1 | Skill | Uncommon | Add a random Skill into your hand. It costs 0 this turn. Exhaust. | |
| 2 | Attack | Uncommon | Deal 10 damage to ALL enemies. Channel 1 Dark. |
Cut from the game63
Unknown
Unknown
DEPRECATED Awakened Strike
Deal ? damage.
Unknown
DEPRECATED Big Brain
Retain.
Draw 1 card.
Exhaust.Upgraded
Retain.
Draw 1 card.DEPRECATED Blessed
Shuffle ? Miracles into your draw pile.
Exhaust.Upgraded
Shuffle ? Miracles+ into your draw pile.
Exhaust.Unknown
DEPRECATED Brilliance Aura
DEPRECATED

Calm
Upon exiting Calm, gain .
Causality
Draw cards until your hand is full.
Exhaust.Upgraded
Retain.
Draw cards until your hand is full.
Exhaust.Unknown
Unknown
Unknown
Clarity
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the other.Upgraded
Look at the top ? cards of your draw pile. Add 1 to your hand.
Exhaust the rest.Cleanse Evil
Add X Smite into your hand.
Upgraded
Add X Smite+ into your hand.
Unknown
Unknown
Unknown
DEPRECATED Crescent Kick
Deal ? damage.
If you have Vigor,
gain and
draw 1 card.
Eruption
Deal ? damage.
Enter Wrath.DEPRECATED Experienced
Gain ? Block for each Upgraded card in your hand.
DEPRECATED Flame Mastery
Gain ? Strength.
DEPRECATED Flare
DEPRECATED.
DEPRECATED Flick
Deal ? damage.
If an enemy is Flicked 3 times, they take ? damage.DEPRECATED Flicker
Deal ? damage. If this kills the enemy, return this card to your hand.
DEPRECATED Flow
When you play an Attack, gain 1 temporary Dexterity. When you play a Skill, gain 1 temporary Strength.
DEPRECATED Flow State
Wrath: Enter Calm.
Calm: Enter Wrath.
Exhaust.Upgraded
Wrath: Enter Calm.
Calm: Enter Wrath.Unknown
DEPRECATED Fury Aura
Retain.
Gain ? temporary Strength.
At the start of your turn, gain 1 temporary Strength.Unknown
Unknown
Unknown
DEPRECATED Let Fate Decide
Play the top X cards of your draw pile. If X is 3 or more, Retain X cards.

Master Reality
Whenever a card is created during combat, Upgrade it.
Mastery
Whenever you attempt to switch Stances to your current Stance, gain .
DEPRECATED
DEPRECATED
Upgraded
DEPRECATED
Unknown
Pressure Points
Apply ? Mark.
ALL enemies lose HP equal to their Mark.Peace
Retain.
ALL enemies lose ? Strength this turn.
Exhaust.DEPRECATED Perfected Form
If you have entered all basic Stances this turn, enter Divinity.
Exhaust.Upgraded
If you have entered all basic Stances this turn, enter Divinity.
DEPRECATED Polymath
Enter Calm or Wrath.
Exhaust.DEPRECATED Prediction
Gain ? Block at the start of your next turn.
DEPRECATED Punishment
Enter Punishment Stance.
Unknown
DEPRECATED Retreating Hand
Ethereal.
Gain ? Block. If the previous card played was an Attack, return this card to your hand.Upgraded
Gain ? Block. If the previous card played was an Attack, return this card to your hand.
DEPRECATED Retribution
Whenever you lose HP, gain ? Vigor.
DEPRECATED Serenity
While you are in Calm, HP loss is reduced by ?.
Unknown
Unknown
DEPRECATED Soothing Aura
Retain.
Apply ? Weak.
At the start of your turn, apply 1 Weak to a random enemy.DEPRECATED Step and Strike
Costs 1 less per switched Stance this turn.
Gain ? Block.
Deal ? damage.Unknown
DEPRECATED Sublime Slice
Deal ? damage.
Enter a random Stance.DEPRECATED Survey
Gain ? Block.
Gain ? Vigor.DEPRECATED Swipe
Deal ? damage. Deal half this damage to all other enemies.
Unknown
DEPRECATED Torrent
Deal ? damage to ALL enemies ? times.
Exhaust.Transcendence
Upgrade all cards that Retain in your hand.
Truth
Retain.
Deal ? damage.
Draw ? card.
Exhaust.Upgraded
Retain.
Deal ? damage.
Draw ? cards.
Exhaust.DEPRECATED Ward Aura
Retain.
Gain ? Block.
At the start of your turn, gain ? Block.DEPRECATED Windup
Deal ? damage.
Gain ? Vigor.Wisdom
Retain.
Draw ? cards.
Exhaust.
Wrath
Deal and receive double attack damage.