Slay the Spire 2

Cards

136 / 76 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Ball Lightning1AttackCommonDeal 7 damage.
Channel 1 Lightning.
Barrage1AttackCommonDeal 5 damage for each Channeled Orb.
Beam Cell0AttackCommonDeal 3 damage.
Apply 1 Vulnerable.
Biased Cognition1PowerAncientGain 4 Focus.
At the start of your turn, lose 1 Focus.
Break1AttackAncientDeal 20 damage.
Apply 5 Vulnerable.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Byrd Swoop0AttackEventDeal 14 damage.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Capacitor1PowerUncommonGain 2 Orb Slots.
Clash0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Defragment1PowerRareGain 1 Focus.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Exterminate1AttackEventDeal 3 damage to ALL enemies 4 times.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Focused Strike1AttackCommonDeal 9 damage.
Gain 1 Focus this turn.
Forbidden Grimoire2PowerAncientAt the end of combat, you may remove a card from your Deck.
Eternal.
FTL0AttackUncommonDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Giant Rock1AttackTokenDeal 16 damage.
Go for the Eyes0AttackCommonDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Gunk Up1AttackCommonDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB