CoolantAt the start of your turn, gain 2 BlockBlockUntil next turn, prevents damage. for each unique Orb you have.Power1

Power · Rare · The Defect · Cost 1

Coolant

At the start of your turn, gain 2 BlockBlockUntil next turn, prevents damage. for each unique Orb you have.

Upgraded

At the start of your turn, gain 3 BlockBlockUntil next turn, prevents damage. for each unique Orb you have.

Coolant · Cards · Slay the Spire 2 · SlaySpireDB