Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 2 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 1 | Skill | Ancient | Ethereal. Gain 1 Intangible. Exhaust. | |
| 1 | Attack | Common | Deal 7 damage. Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 5 damage for each Channeled Orb. | |
| 1 | Power | Ancient | Gain 4 Focus. At the start of your turn, lose 1 Focus. | |
| 1 | Attack | Ancient | Deal 20 damage. Apply 5 Vulnerable. | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 1 | Power | Uncommon | Gain 2 Orb Slots. | |
| 1 | Skill | Uncommon | Channel 1 random Orb. | |
| 1 | Skill | Common | Gain 7 Block. Next turn, gain | |
| 1 | Attack | Common | Deal 6 damage. Channel 1 Frost. | |
| 1 | Skill | Uncommon | Gain 6 Block. Transform all Status cards in your Hand into Fuel. | |
| 1 | Attack | Common | Deal 7 damage. Draw 1 card for each unique Orb you have. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 1 | Skill | Common | Channel 1 Frost. Draw 1 card. | |
| 3 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 1 | Skill | Uncommon | Channel 1 Dark. Trigger the passive ability of all Dark Orbs. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Power | Rare | Gain 1 Focus. | |
| 1 | Skill | Uncommon | Double your Energy. Exhaust. | |
| 1 | Skill | Basic | Evoke your rightmost Orb twice. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 1 | Skill | Uncommon | ALL players gain Exhaust. | |
| 2 | Power | Uncommon | The first time you play a 0 return it to your Hand. | |
| 1 | Skill | Uncommon | Gain 13 Block. Add 2 Wounds into your Discard Pile. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 1 | Attack | Common | Deal 9 damage. Gain 1 Focus this turn. | |
| 2 | Power | Ancient | At the end of combat, you may remove a card from your Deck. Eternal. | |
| 1 | Skill | Uncommon | Channel 1 Plasma. Exhaust. | |
| 1 | Skill | Rare | Gain 1 Block. Permanently increase this card's Block by 3. Exhaust. | |
| 2 | Skill | Uncommon | Gain 6 Block. Channel 2 Frost. |