Slay the Spire 2
Cards



Mind BlastInnate.
Deal damage equal to the number of cards in your Draw Pile.
Attack
1Attack, Uncommon, Cost 1


NullDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


OmnisliceDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Attack
0Attack, Uncommon, Cost 0


OverclockDraw 2 cards.
Add a Burn into your Discard Pile.
Skill
0Skill, Uncommon, Cost 0


PanacheEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Power
0Power, Uncommon, Cost 0



Skill
0


Prep TimeAt the start of your turn, gain 4 Vigor.
Power
1Power, Uncommon, Cost 1


ProductionGain 
.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


ProlongNext turn, gain Block equal to your current Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


ProwessGain 1 Strength.
Gain 1 Dexterity.
Power
1Power, Uncommon, Cost 1


PurityRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


RefractDeal 9 damage twice.
Channel 2 Glass.
Attack
3Attack, Uncommon, Cost 3


RestlessnessRetain.
If your Hand is empty, draw 2 cards and gain
.
Skill
0Skill, Uncommon, Cost 0


Rocket PunchDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0
until played.
Attack
2Attack, Uncommon, Cost 2


ScavengeExhaust a card.
Next turn, gain
.
Skill
1Skill, Uncommon, Cost 1


ScrapeDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0
.
Attack
1Attack, Uncommon, Cost 1


Seeker StrikeDeal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Attack
1Attack, Uncommon, Cost 1


Shadow ShieldGain 11 Block.
Channel 1 Dark.
Skill
2Skill, Uncommon, Cost 2


ShockwaveApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Skill
2Skill, Uncommon, Cost 2


SkimDraw 3 cards.
Skill
1Skill, Uncommon, Cost 1


SmokestackWhenever you create a Status, deal 5 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


SplashChoose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


StormWhenever you play a Power, Channel 1 Lightning.
Power
1Power, Uncommon, Cost 1


StratagemWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Power
1Power, Uncommon, Cost 1


SubroutineWhenever you play a Power, gain
.
Power
1Power, Uncommon, Cost 1


SunderDeal 24 damage.
If this kills an enemy, gain

.
Attack
3Attack, Uncommon, Cost 3


SynchronizeGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


SynthesisDeal 14 damage.
The next Power you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


Tag TeamDeal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Attack
2Attack, Uncommon, Cost 2


TempestChannel X Lightning.
Skill
0Skill, Uncommon, Cost 0


Tesla CoilDeal 3 damage.
Trigger all Lightning against the enemy.
Attack
0Attack, Uncommon, Cost 0


The BombAt the end of 3 turns, deal 40 damage to ALL enemies.
Skill
2Skill, Uncommon, Cost 2


Thinking AheadDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Thrumming HatchetDeal 11 damage.
At the start of your next turn, return this to your Hand.
Attack
1Attack, Uncommon, Cost 1


ThunderWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


Ultimate DefendGain 11 Block.
Skill
1Skill, Uncommon, Cost 1