Shadow ShieldGain 11 BlockBlockUntil next turn, prevents damage..
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 DarkDarkOrb: When Evoked, deals damage to the enemy with the least HP. Increases damage every turn..
Skill2

Skill · Uncommon · The Defect · Cost 2

Shadow Shield

Gain 11 BlockBlockUntil next turn, prevents damage..
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 DarkDarkOrb: When Evoked, deals damage to the enemy with the least HP. Increases damage every turn..

Upgraded

Gain 15 BlockBlockUntil next turn, prevents damage..
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 DarkDarkOrb: When Evoked, deals damage to the enemy with the least HP. Increases damage every turn..

Shadow Shield · Cards · Slay the Spire 2 · SlaySpireDB