Slay the Spire 2
Cards



Intercept+Gain 13 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Skill
1Skill, Uncommon, Cost 1


Iteration+The first time you draw a Status each turn, draw 3 cards.
Power
1Power, Uncommon, Cost 1


Jack of All Trades+Add 2 random Colorless cards into your Hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Jackpot+Deal 30 damage.
Add 3 random Upgraded 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


Knockdown+Deal 14 damage.
The enemy takes triple damage from other players this turn.
Attack
3Attack, Rare, Cost 3


Leap+Gain 12 Block.
Skill
1Skill, Common, Cost 1


Lift+Give another player 16 Block.
Skill
1Skill, Uncommon, Cost 1


Lightning Rod+Gain 7 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Skill
1Skill, Common, Cost 1


Loop+At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Power
1Power, Uncommon, Cost 1


Machine Learning+Innate.
At the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1


Master of Strategy+Draw 4 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Mayhem+At the start of your turn, play the top card of your Draw Pile.
Power
1Power, Rare, Cost 1


Meteor Strike+Deal 30 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


Mimic+Gain Block equal to the Block on another player.
Skill
1Skill, Rare, Cost 1


Mind Blast+Innate.
Deal damage equal to the number of cards in your Draw Pile.
Attack
0Attack, Uncommon, Cost 0


Modded+Gain 1 Orb Slot.
Draw 2 cards. Increase this card's cost by 1.
Skill
0Skill, Rare, Cost 0


Momentum Strike+Deal 13 damage.
Reduce this card's cost to 0
.
Attack
1Attack, Common, Cost 1


Multi-Cast+Evoke your rightmost Orb X+1 times.
Skill
0Skill, Rare, Cost 0


Nostalgia+The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Power
0Power, Rare, Cost 0


Null+Deal 13 damage.
Apply 3 Weak.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


Omnislice+Deal 11 damage.
Damage ALL other enemies equal to the damage dealt.
Attack
0Attack, Uncommon, Cost 0


Overclock+Draw 3 cards.
Add a Burn into your Discard Pile.
Skill
0Skill, Uncommon, Cost 0


Panache+Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Power
0Power, Uncommon, Cost 0



Skill
0


Prep Time+At the start of your turn, gain 6 Vigor.
Power
1Power, Uncommon, Cost 1


Production+Gain 

.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Prolong+Next turn, gain Block equal to your current Block.
Skill
0Skill, Uncommon, Cost 0


Prowess+Gain 2 Strength.
Gain 2 Dexterity.
Power
1Power, Uncommon, Cost 1


Purity+Retain.
Exhaust up to 5 cards in your Hand.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Rainbow+Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Skill
2Skill, Rare, Cost 2


Rally+ALL players gain 17 Block.
Skill
2Skill, Rare, Cost 2


Reboot+Shuffle ALL your cards into your Draw Pile.
Draw 6 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Refract+Deal 12 damage twice.
Channel 2 Glass.
Attack
3Attack, Uncommon, Cost 3


Rend+Deal 18 damage.
Deals 8 additional damage for each unique debuff on the enemy.
Attack
2Attack, Rare, Cost 2


Restlessness+Retain.
If your Hand is empty, draw 3 cards and gain

.
Skill
0Skill, Uncommon, Cost 0


Rocket Punch+Deal 14 damage.
Draw 2 cards.
Whenever you create a Status, reduce this card's cost to 0
until played.
Attack
2Attack, Uncommon, Cost 2