Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Uncommon | Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you. | |
| 1 | Power | Uncommon | The first time you draw a Status each turn, draw 2 cards. | |
| 0 | Skill | Uncommon | Add 1 random Colorless card into your Hand. Exhaust. | |
| 3 | Attack | Rare | Deal 25 damage. Add 3 random 0 | |
| 3 | Attack | Rare | Deal 10 damage. The enemy takes double damage from other players this turn. | |
| 1 | Skill | Common | Gain 9 Block. | |
| 1 | Skill | Uncommon | Give another player 11 Block. | |
| 1 | Skill | Common | Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning. | |
| 1 | Power | Uncommon | At the start of your turn, trigger the passive ability of your rightmost Orb. | |
| 1 | Power | Rare | At the start of your turn, draw 1 additional card. | |
| 0 | Skill | Rare | Draw 3 cards. Exhaust. | |
| 2 | Power | Rare | At the start of your turn, play the top card of your Draw Pile. | |
| 5 | Attack | Rare | Deal 24 damage. Channel 3 Plasma. | |
| 1 | Skill | Rare | Gain Block equal to the Block on another player. Exhaust. | |
| 1 | Attack | Uncommon | Innate. Deal damage equal to the number of cards in your Draw Pile. | |
| 0 | Skill | Rare | Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1. | |
| 1 | Attack | Common | Deal 10 damage. Reduce this card's cost to 0 | |
| 0 | Skill | Rare | Evoke your rightmost Orb X times. | |
| 1 | Power | Rare | The first Attack or Skill you play each turn is placed on top of your Draw Pile. | |
| 2 | Attack | Uncommon | Deal 10 damage. Apply 2 Weak. Channel 1 Dark. | |
| 0 | Attack | Uncommon | Deal 8 damage. Damage ALL other enemies equal to the damage dealt. | |
| 0 | Skill | Uncommon | Draw 2 cards. Add a Burn into your Discard Pile. | |
| 0 | Power | Uncommon | Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies. | |
| 0 | Skill | Uncommon | Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust. | |
| 1 | Power | Uncommon | At the start of your turn, gain 4 Vigor. | |
| 0 | Skill | Uncommon | Gain Exhaust. | |
| 0 | Skill | Uncommon | Next turn, gain Block equal to your current Block. Exhaust. | |
| 1 | Power | Uncommon | Gain 1 Strength. Gain 1 Dexterity. | |
| 0 | Skill | Uncommon | Retain. Exhaust up to 3 cards in your Hand. Exhaust. | |
| 2 | Skill | Rare | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. | |
| 2 | Skill | Rare | ALL players gain 12 Block. | |
| 0 | Skill | Rare | Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 0 | Skill | Uncommon | Retain. If your Hand is empty, draw 2 cards and gain | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 |