Slay the Spire 2

Cards

73108 / 150 Cards

NameCostTypeRarityCard text
Intercept1SkillUncommonGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Jack of All Trades0SkillUncommonAdd 1 random Colorless card into your Hand.
Exhaust.
Jackpot3AttackRareDeal 25 damage.
Add 3 random 0 cards into your Hand.
Knockdown3AttackRareDeal 10 damage.
The enemy takes double damage from other players this turn.
Leap1SkillCommonGain 9 Block.
Lift1SkillUncommonGive another player 11 Block.
Lightning Rod1SkillCommonGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Loop1PowerUncommonAt the start of your turn, trigger the passive ability of your rightmost Orb.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Master of Strategy0SkillRareDraw 3 cards.
Exhaust.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Meteor Strike5AttackRareDeal 24 damage.
Channel 3 Plasma.
Mimic1SkillRareGain Block equal to the Block on another player.
Exhaust.
Mind Blast1AttackUncommonInnate.
Deal damage equal to the number of cards in your Draw Pile.
Modded0SkillRareGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Momentum Strike1AttackCommonDeal 10 damage.
Reduce this card's cost to 0 .
Multi-Cast0SkillRareEvoke your rightmost Orb X times.
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Null2AttackUncommonDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Omnislice0AttackUncommonDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Overclock0SkillUncommonDraw 2 cards.
Add a Burn into your Discard Pile.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button0SkillUncommonGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Production0SkillUncommonGain .
Exhaust.
Prolong0SkillUncommonNext turn, gain Block equal to your current Block.
Exhaust.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Purity0SkillUncommonRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rally2SkillRareALL players gain 12 Block.
Reboot0SkillRareShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Refract3AttackUncommonDeal 9 damage twice.
Channel 2 Glass.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Restlessness0SkillUncommonRetain.
If your Hand is empty, draw 2 cards and gain .
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Clear all
Cards · Slay the Spire 2 · Page 3 · SlaySpireDB