Slay the Spire 2

Cards

136 / 79 Cards

NameCostTypeRarityCard text
Automation1PowerUncommonEvery 10 cards you draw, gain .
Believe in You0SkillUncommonAnother player gains .
Boot Sequence0SkillUncommonInnate.
Gain 10 Block.
Exhaust.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Capacitor1PowerUncommonGain 2 Orb Slots.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
Chaos1SkillUncommonChannel 1 random Orb.
Chill0SkillUncommonChannel 1 Frost for each enemy.
Exhaust.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Coordinate1SkillUncommonGive another player 5 Strength this turn.
Dark Shackles0SkillUncommonEnemy loses 9 Strength this turn.
Exhaust.
Darkness1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Defend1SkillBasicGain 5 Block.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Double Energy1SkillUncommonDouble your Energy.
Exhaust.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Dualcast1SkillBasicEvoke your rightmost Orb twice.
Energy Surge1SkillUncommonALL players gain .
Exhaust.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Fight Through1SkillUncommonGain 13 Block.
Add 2 Wounds into your Discard Pile.
Finesse0SkillUncommonGain 4 Block.
Draw 1 card.
Fisticuffs1AttackUncommonDeal 7 damage.
Gain Block equal to damage dealt.
Flash of Steel0AttackUncommonDeal 5 damage.
Draw 1 card.
FTL0AttackUncommonDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Fusion1SkillUncommonChannel 1 Plasma.
Exhaust.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Glacier2SkillUncommonGain 6 Block.
Channel 2 Frost.
Glasswork1SkillUncommonGain 5 Block.
Channel 1 Glass.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Huddle Up1SkillUncommonALL players draw 2 cards.
Exhaust.
Impatience0SkillUncommonIf you have no Attacks in your Hand, draw 2 cards.
Intercept1SkillUncommonGain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Iteration1PowerUncommonThe first time you draw a Status each turn, draw 2 cards.
Jack of All Trades0SkillUncommonAdd 1 random Colorless card into your Hand.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB