Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Uncommon | Every 10 cards you draw, gain | |
| 0 | Skill | Uncommon | Another player gains | |
| 0 | Skill | Uncommon | Innate. Gain 10 Block. Exhaust. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 1 | Power | Uncommon | Gain 2 Orb Slots. | |
| 2 | Skill | Uncommon | Play 2 random cards from your Draw Pile. | |
| 1 | Skill | Uncommon | Channel 1 random Orb. | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. Exhaust. | |
| 1 | Skill | Uncommon | Gain 6 Block. Transform all Status cards in your Hand into Fuel. | |
| 1 | Skill | Uncommon | Give another player 5 Strength this turn. | |
| 0 | Skill | Uncommon | Enemy loses 9 Strength this turn. Exhaust. | |
| 1 | Skill | Uncommon | Channel 1 Dark. Trigger the passive ability of all Dark Orbs. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Skill | Uncommon | Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. Exhaust. | |
| 1 | Skill | Uncommon | Double your Energy. Exhaust. | |
| 0 | Attack | Uncommon | Innate. Deal 11 damage to ALL enemies. Exhaust. | |
| 1 | Skill | Basic | Evoke your rightmost Orb twice. | |
| 1 | Skill | Uncommon | ALL players gain Exhaust. | |
| 2 | Skill | Uncommon | Gain 13 Block. Retain your Hand this turn. | |
| 1 | Power | Uncommon | Gain an additional 4 Block from Defend cards. | |
| 2 | Power | Uncommon | The first time you play a 0 return it to your Hand. | |
| 1 | Skill | Uncommon | Gain 13 Block. Add 2 Wounds into your Discard Pile. | |
| 0 | Skill | Uncommon | Gain 4 Block. Draw 1 card. | |
| 1 | Attack | Uncommon | Deal 7 damage. Gain Block equal to damage dealt. | |
| 0 | Attack | Uncommon | Deal 5 damage. Draw 1 card. | |
| 0 | Attack | Uncommon | Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card. | |
| 1 | Skill | Uncommon | Channel 1 Plasma. Exhaust. | |
| 1 | Attack | Uncommon | Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn. | |
| 2 | Skill | Uncommon | Gain 6 Block. Channel 2 Frost. | |
| 1 | Skill | Uncommon | Gain 5 Block. Channel 1 Glass. | |
| 1 | Power | Uncommon | At the end of your turn, if you have Frost, deal 6 damage to ALL enemies. | |
| 1 | Skill | Uncommon | ALL players draw 2 cards. Exhaust. | |
| 0 | Skill | Uncommon | If you have no Attacks in your Hand, draw 2 cards. | |
| 1 | Skill | Uncommon | Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you. | |
| 1 | Power | Uncommon | The first time you draw a Status each turn, draw 2 cards. | |
| 0 | Skill | Uncommon | Add 1 random Colorless card into your Hand. Exhaust. |