GlassworkGain 5 BlockBlockUntil next turn, prevents damage..
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 GlassGlassOrb: Deals damage to ALL enemies. Decreases damage every turn..
Skill1

Skill · Uncommon · The Defect · Cost 1

Glasswork

Gain 5 BlockBlockUntil next turn, prevents damage..
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 GlassGlassOrb: Deals damage to ALL enemies. Decreases damage every turn..

Upgraded

Gain 8 BlockBlockUntil next turn, prevents damage..
ChannelChannelChanneling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room. 1 GlassGlassOrb: Deals damage to ALL enemies. Decreases damage every turn..

Glasswork · Cards · Slay the Spire 2 · SlaySpireDB