Slay the Spire 2
Cards



Automation+Every 10 cards you draw, gain
.
Power
0Power, Uncommon, Cost 0


Beacon of Hope+Innate.
Whenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Buffer+Prevent the next 2 times you would lose HP.
Power
2Power, Rare, Cost 2


Bulk Up+Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Power
2Power, Uncommon, Cost 2


Calamity+Whenever you play an Attack, add a random Attack into your Hand.
Power
2Power, Rare, Cost 2


Capacitor+Gain 3 Orb Slots.
Power
1Power, Uncommon, Cost 1


Consuming Shadow+Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


Coolant+At the start of your turn, gain 3 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


Creative AI+At the start of your turn, add a random Power into your Hand.
Power
2Power, Rare, Cost 2


Defragment+Gain 2 Focus.
Power
1Power, Rare, Cost 1


Echo Form+The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


Entropy+Innate.
At the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


Eternal Armor+Gain 12 Plating.
Power
3Power, Rare, Cost 3


Fasten+Gain an additional 6 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


Feral+The first time you play a
0
Attack each turn,
return it to your Hand.
Power
1Power, Uncommon, Cost 1


Hailstorm+At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Iteration+The first time you draw a Status each turn, draw 3 cards.
Power
1Power, Uncommon, Cost 1


Loop+At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Power
1Power, Uncommon, Cost 1


Machine Learning+Innate.
At the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1


Mayhem+At the start of your turn, play the top card of your Draw Pile.
Power
1Power, Rare, Cost 1


Nostalgia+The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Power
0Power, Rare, Cost 0


Panache+Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Power
0Power, Uncommon, Cost 0


Prep Time+At the start of your turn, gain 6 Vigor.
Power
1Power, Uncommon, Cost 1


Prowess+Gain 2 Strength.
Gain 2 Dexterity.
Power
1Power, Uncommon, Cost 1


Rolling Boulder+At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.
Power
3Power, Rare, Cost 3


Smokestack+Whenever you create a Status, deal 7 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Spinner+Channel 1 Glass.
At the start of your turn, Channel 1 Glass.
Power
1Power, Rare, Cost 1


Storm+Whenever you play a Power, Channel 2 Lightning.
Power
1Power, Uncommon, Cost 1


Stratagem+Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Power
0Power, Uncommon, Cost 0


Subroutine+Whenever you play a Power, gain
.
Power
0Power, Uncommon, Cost 0


Thunder+Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


Trash to Treasure+Innate.
Whenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1